/cg-resources

Collection of Links (Videos, Demos, Tools, etc.) for 3D Computer Graphics Lectures

MIT LicenseMIT

cg-resources

A collection of links to images, videos, demos, and tools appropriate for use in 3D computer graphics lectures.

Shadow Techniques

Cascaded Shadow Maps


Ghost of Tsushima: The Digital Foundry Tech Review | 2020 -- Digital Foundry

Shadow Map Caching


Inside Call of Duty Warzone: Exclusive Tech Deep Dive / Behind The Scenes | 2020 -- Digital Foundry

Screen-Space Shadows


Ghost of Tsushima: The Digital Foundry Tech Review | 2020 -- Digital Foundry

Wavelet Compression


All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation | 2003 -- R. Ng, R. Ramamoorthi, and P. Hanrahan

Environment Rendering

Cloud Rendering


Ghost of Tsushima: The Digital Foundry Tech Review | 2020 -- Digital Foundry

GPU Particles


Ghost of Tsushima: The Digital Foundry Tech Review | 2020 -- Digital Foundry

Rendering Optimization

Dynamic Asset Loading


Inside Call of Duty Warzone: Exclusive Tech Deep Dive / Behind The Scenes | 2020 -- Digital Foundry

LOD | Level-of-Detail


Inside Call of Duty Warzone: Exclusive Tech Deep Dive / Behind The Scenes | 2020 -- Digital Foundry

Advanced Computergraphics

L2 Cache

Optimizing Compute Shaders for L2 Locality using Thread-Group ID Swizzling | 2020 -- Louis Bavoil

Real-Time Ray/Path Tracing

Volume Rendering

Volume Rendering with WebGL | 2019 -- Will Usher

Denoising


Real Time Path Tracing and Denoising in Quake II RTX | 2019 -- NvidiaGameWorks