/2D-Roguelike-Prototyping

Prototyping for an in development 2D Roguelike

Primary LanguageC#MIT LicenseMIT

2D Rougelike Prototyping

Prototyping for an in development 2D Roguelike

Contains a few scenes, two are 'handmade' tile maps, with vector based movement and the most basic enemy AI possible. Includes a save / load system, pickups, collectables, colliders, attacks, etc

The others are experiments in procedural generation, for both dungeons and caverns, as well as tile based movement.

This is in a terrible state, if for some reason someone is reading this... Stop...