A tiny (1.01 kB) and fast utility to walk an AST without being led astray.
$ npm install --save astray
import { parse } from 'meriyah';
import * as astray from 'astray';
const AST = parse(`
const sum = (a, b) => a + b;
function square(a, b) {
return a * b;
}
function sqrt(num) {
let value = Math.sqrt(num);
console.log('square root is:', value);
return value;
}
`)
let ref, STATE = new Map;
// Walk AST and find `let value` reference
astray.walk(AST, {
Identifier(node, state) {
if (node.name === 'value') {
ref = node;
} else if (node.name === 'Math') {
state.set('Math', true);
}
},
FunctionDeclaration: {
enter(node, state) {
state.set('Math', false);
},
exit(node, state) {
console.log(`"${node.id.name}" used Math?`, state.get('Math'));
}
}
}, STATE);
//=> "square" used Math? false
//=> "sqrt" used Math? true
// What does `let value` see?
const bindings = astray.lookup(ref);
for (let key in bindings) {
console.log(`"${key}" ~> `, bindings[key]);
}
//=> "value" ~> { type: 'VariableDeclarator', ... }
//=> "sqrt" ~> { type: 'FunctionDeclaration', ... }
//=> "num" ~> { type: 'Identifier', ... }
//=> "sum" ~> { type: 'VariableDeclarator', ... }
//=> "square" ~> { type: 'FunctionDeclaration', ... }
Type: Function
Returns: Path<T>
or T
or undefined
Begin traversing an AST starting with node
and using the visitor
definition. You may optionally provide a state
data object that each of the visitor
methods can access and/or manipulate.
You may also define a parent
, if known, for the starting node
; however, this will likely be unknown most of the time.
If node
is falsey, then astray.walk
returns nothing.
If node
is not an object, then the node
itself is returned.
Otherwise, any other object/array value will be traversed and returned with an added Path
context.
Type: any
The walker's starting node
. Its children will be traversed recursively against the visitor
definition.
Type: Visitor
The defined behavior for traversal. See Visitors for more.
Type: any
Required: false
Any state data to be shared or manipulated during traversal. When defined, all Visitors will have access to this value.
Type: any
Required: false
The node
's parent, if known.
Note: You will likely never need to define this!
In fact,astray.walk
is recursive and sets/tracks this value as part of each node's Path Context.
Type: Function
Returns: Record<string, any>
Find all bindings that are accessible to this node
by scaling its ancestry.
While doing so, each parent context container (eg, BlockStatement
, FunctionDeclaration
, or Program
) is assigned its own cache of available bindings. See Path Context for more.
A dictionary of scopes are returned for the node
. This will be an object whose keys are the identifier names and whose values are references to the nodes that the identifier points to.
Note: The return object will always include the
node
itself.
Type: any
The starting point — the node that's interested in learning what's available to it.
Type: string
Required: false
An optional target value that, if found, will immediately exit the ancestral lookup.
This should be the name of an identifier that your node
is interested in, or the name of a parent container that you don't wish to exit.
Type: Boolean
Any Visitor may return this value to skip traversal of the current node's children.
Important: Trying to
SKIP
from anexit()
block will have no effect.
Type: Boolean
Any Visitor may return this value to remove this node from the tree.
Important: When the visitor's
exit()
block returnsREMOVE
, the node's children have already been walked.
Otherwise, returningREMOVE
fromenter()
or the named/base block will skip children traversal.
A "visitor" is a definition of behaviors/actions that should be invoked when a matching node's type
is found.
The visitor keys can be of any (string) value – it's whatever types you expect to see!
By default, astray
assumes you're dealing with the ESTree format (which is why the examples and TypeScript definitions reference ESTree types) but you are certainly not limited to this specification.
For example, if you want to target any VariableDeclaration
nodes, you may do so like this:
const STATE = {};
// via method
astray.walk(tree, {
VariableDeclaration(node, state) {
// I entered `VariableDeclaration` node
assert.is(state === STATE, true);
}
});
// via enter/exit hooks
astray.walk(tree, {
VariableDeclaration: {
enter(node, state) {
// I entered `VariableDeclaration` node
assert.is(state === STATE, true);
},
exit(node, state) {
// I exited `VariableDeclaration` node
assert.is(state === STATE, true);
}
}
});
As you can see, the object-variant's enter()
block is synonymous with the method-variant. (For simplicity, both formats will be referred to as the "enter" block.) However, an exit
may only exist within the object-variant, forcing an existing method-variant to be converted into an enter
key. When using the object-variant, the enter
and exit
keys are both optional – but at least one should exist, of course.
Regardless of the visitor's format, every method has access to the current node
value as its first parameter. This is direct access to the tree's child, so any modification will mutate the value directly. Additionally, if you provided astray.walk()
with a state
value, that state
is also passed to each visitor. This, too, allows you to directly mutate/modify your state object.
Anything that happens within the "enter" block happens before the node's children are traversed. In other words, you may alter the fate of this node's children. For example, returning the SKIP
or REMOVE
signals prevent your walker from ever seeing the children.
Anything that happens within the "exit" block happens after the node's children have been traversed. For example, because state
is shared, you can use this opportunity to collect any state
values/flags that the children may have provided. Again, since child traversal has already happened, returning the SKIP
signal has no effect. Additionally, returning the REMOVE
signal still remove the node
and its children, but still allows you to know what was there.
Any objects seen during traversal (astray.walk
), even those that had no matching Visitors, receive a new path
key. This is known as the "path context" – and will always have a parent
key.
In cases where a node
does not have a parent (eg, a Program
), then node.path.parent
will exist with undefined
value.
When scaling a node
's ancestry (astray.lookup
), additional keys are added to its parents' contexts:
- scoped — a dictionary of bindings owned by this node's context;
- bindings — a dictionary of all bindings accessible by this node, including its own;
- scanned — a
boolean
indicating that thebindings
dictionary is complete; aka, has seen all parents
Important: Only parent contexts contain scope information.
These includeBlockStatement
,FunctionDeclaration
, andProgram
node types.
When using astray.lookup()
, path contexts may obtain scope/binding information.
These are records of what each parent container provides (node.path.scoped
) as well as what is accessible (node.path.bindings
) to this scope level. Additionally, if a node/parent's entire ancestry has been recorded, then node.path.scanned
will be true.
The records of bindings (including astray.lookup
's return value) are objects keyed by the identifier names. The keys' values are references to the node that included/defined that identifier. For example, this means that VariableDeclarator
s will be returned instead of the VariableDeclaration
that contained them. You may still access the VariableDeclaration
via the VariableDeclarator
s path context (node.path.parent
).
Here's a simple example:
import { parse } from 'meriyah';
import * as astray from 'astray';
const source = `
const API = 'https://...';
function send(url, isGET) {
console.log('method:', isGET ? 'GET' : 'POST');
console.log('URL:', API + url);
}
function Hello(props) {
var foobar = props.url || '/hello';
send(foobar, true)
}
`;
let foobar;
const AST = parse(source);
// walk & find `var foobar`
astray.walk(AST, {
Identifier(node) {
if (node.name === 'foobar') {
foobar = node; // save reference
}
}
});
// get everything `foobar` can see
const bindings = astray.lookup(foobar);
for (let key in bindings) {
console.log(key, bindings[key].type);
}
//=> foobar VariableDeclarator
//=> Hello FunctionDeclaration
//=> props Identifier
//=> API VariableDeclarator
//=> send FunctionDeclaration
Running on Node.js v10.13.1
Load Time
How long does it take to require
the dependency?
@babel/traverse: 174.038ms
estree-walker: 0.711ms
acorn-walk: 1.329ms
ast-types: 31.591ms
astray: 0.544ms
Walking
All candidates traverse the pre-parsed AST (ESTree format, unless noted otherwise) of d3.min.js
.
Each candidate must count the Identifier
nodes seen as a validation step.
Validation:
✔ @babel/traverse ≠ (41,669 identifiers)
✔ estree-walker (41,669 identifiers)
✘ acorn-walk † (23,340 identifiers)
✔ ast-types (41,669 identifiers)
✔ astray (41,669 identifiers)
Benchmark:
@babel/traverse ≠ x 12.25 ops/sec ± 5.46% (35 runs sampled)
estree-walker x 120.87 ops/sec ± 0.86% (79 runs sampled)
acorn-walk † x 81.49 ops/sec ± 0.76% (70 runs sampled)
ast-types x 4.77 ops/sec ±12.35% (16 runs sampled)
astray x 144.27 ops/sec ± 0.89% (81 runs sampled)
Notice:
Run$ cat bench/fixtures/estree.json | grep "Identifier" | wc -l
to verify the41,669
figure.
≠
Babel does not follow the ESTree format. Instead@babel/traverse
requires that@babel/parser
be used in order for validation to pass.
†
Acorn does follow the ESTree format, butacorn-walk
still fails to count all identifiers. All exported methods (simple, full, recursive) returned the same value. Results are taken using anacorn
AST, although it fails using while traversing the ESTree fixture (estree.json
).
MIT © Luke Edwards