lukehb
Director @TensorWorks. Building https://scalablestreaming.io/ and contributing to Pixel Streaming + Unreal Engine. Work @ TensorWorks Pty Ltd with Epic Games
@TensorWorksAustralia
Pinned Repositories
PixelStreamingInfrastructure
Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
137-SPM
Sequential Pattern Mining algorithms written in Java - comes with a CLI.
137-stopmove
Algorithms to automatically discover stops and moves in GPS trajectories.
PixelStreamingDemoMinimal
A minimal version of Epic's Pixel Streaming Demo but it packages under 1GB for easier testing.
PixelStreamingInfrastructure
Reference implementations for Pixel Streaming infra
SPSFrontend
Web frontend for Scalable Pixel Streaming
TrajSuite
TrajSuite is a cross-platform Java application that provides a suite of trajectory data-mining and visualisation features.
ios-pixelstreaming
An example of using native WebRTC in iOS (swift) to connect to Pixel Streaming
PixelStreamingCloudGuide
A guide to Pixel Streaming in the cloud (AWS, Azure, GCP, Linux, Windows).
Unreal-PixelStreaming-RTP-Bridge
Forward Unreal Engine pixel streaming to a WebRTC peer that then forwards the RTP streams to the desired address.
lukehb's Repositories
lukehb/137-stopmove
Algorithms to automatically discover stops and moves in GPS trajectories.
lukehb/TrajSuite
TrajSuite is a cross-platform Java application that provides a suite of trajectory data-mining and visualisation features.
lukehb/137-SPM
Sequential Pattern Mining algorithms written in Java - comes with a CLI.
lukehb/PixelStreamingDemoMinimal
A minimal version of Epic's Pixel Streaming Demo but it packages under 1GB for easier testing.
lukehb/SPSFrontend
Web frontend for Scalable Pixel Streaming
lukehb/137-clustering
A Java repository of some clustering algorithms.
lukehb/137-datastructures
Data structures used for building java applications, particularly data-mining projects.
lukehb/137-simplification
Spatial and spatio-temporal trajectory simplification algorithms.
lukehb/APIs
Public APIs for Scalable Pixel Streaming
lukehb/babylon-es6-browser-example
A demonstration of using es6 import syntax with @babylonjs es6 library. Uses source transformation to make babylonjs browser legal.
lukehb/PixelStreamingInfrastructure
Reference implementations for Pixel Streaming infra
lukehb/Bone-edict
A small map in UE4 to generate intros/outros for 2Bit Studios videos
lukehb/137-collections
Some data structures I wrote because the JDK didn't have what I needed.
lukehb/137-common
Some common stuff I find useful in any Java project, maybe you will too?
lukehb/137-geo
A tiny geography library in Java: map projections, coordinate conversion etc. Mostly refactored from Nasa WorldWind.
lukehb/137-jclimod
A Java 9 library that can add git-style command line interface functionality to other libraries (wraps jcommander).
lukehb/137-roi
A library of trajectory region of interest mining algorithms
lukehb/137-trajsuitePlugin
All the things required to write plugins for TrajSuite.
lukehb/css-roulette-spinner
A roulette style spinner built entirely using modern CSS, HTML, and JS.
lukehb/java-gdal-fat
An unofficial fat (uber) jar for the gdal java bindings that **doesn't** use a custom class loader.
lukehb/lukehb.github.io
My website.
lukehb/millicast-publisher-unreal-engine-plugin
Unreal engine to stream game content to millicast platform.
lukehb/pipeline
A cloud-native Pipeline resource.
lukehb/ProblematicUE4Rotations-MWE
MWE concerning a problem I am encountering with rotations where a roll/twist singularity is encountered under certain opposite vectors.
lukehb/python-es6-server
A tiny python server for serving es6 javascript modules with support for handling request for extensionless js and correct mime types.
lukehb/qantas-repat-alerter
QANTAS sporadically updates their information about repatriation flights, this program checks their announcement URL and calls an IFTTT endpoint to trigger an alert.
lukehb/selkies-vdi
lukehb/ue-modules-analysis
Analysing modules in Unreal Engine to reduce complexity and build time.
lukehb/webxr-layers-polyfill
WebXR Layers Polyfill library. Lead: Rik Cabanier.
lukehb/World-Wind-Java
**The point of this fork is to build WorldWind-Core using gradle then have a nice dependency that can be grabbed.**