buildx
is a Docker CLI plugin for extended build capabilities with
BuildKit.
Key features:
- Familiar UI from
docker build
- Full BuildKit capabilities with container driver
- Multiple builder instance support
- Multi-node builds for cross-platform images
- Compose build support
- High-level build constructs (
bake
) - In-container driver support (both Docker and Kubernetes)
Using buildx
as a docker CLI plugin requires using Docker 19.03 or newer.
A limited set of functionality works with older versions of Docker when
invoking the binary directly.
Docker Buildx is included in Docker Desktop for Windows and macOS.
Docker Linux packages also include Docker Buildx when installed using the DEB or RPM packages.
Important
This section is for unattended installation of the buildx component. These instructions are mostly suitable for testing purposes. We do not recommend installing buildx using manual download in production environments as they will not be updated automatically with security updates.
On Windows and macOS, we recommend that you install Docker Desktop instead. For Linux, we recommend that you follow the instructions specific for your distribution.
You can also download the latest binary from the GitHub releases page.
Rename the relevant binary and copy it to the destination matching your OS:
OS | Binary name | Destination folder |
---|---|---|
Linux | docker-buildx |
$HOME/.docker/cli-plugins |
macOS | docker-buildx |
$HOME/.docker/cli-plugins |
Windows | docker-buildx.exe |
%USERPROFILE%\.docker\cli-plugins |
Or copy it into one of these folders for installing it system-wide.
On Unix environments:
/usr/local/lib/docker/cli-plugins
OR/usr/local/libexec/docker/cli-plugins
/usr/lib/docker/cli-plugins
OR/usr/libexec/docker/cli-plugins
On Windows:
C:\ProgramData\Docker\cli-plugins
C:\Program Files\Docker\cli-plugins
Note
On Unix environments, it may also be necessary to make it executable with
chmod +x
:$ chmod +x ~/.docker/cli-plugins/docker-buildx
Here is how to install and use Buildx inside a Dockerfile through the
docker/buildx-bin
image:
FROM docker
COPY --from=docker/buildx-bin /buildx /usr/libexec/docker/cli-plugins/docker-buildx
RUN docker buildx version
Running the command docker buildx install
sets up docker builder command as an alias to docker buildx build
. This
results in the ability to have docker build
use the current buildx builder.
To remove this alias, run docker buildx uninstall
.
# Buildx 0.6+
$ docker buildx bake "https://github.com/docker/buildx.git"
$ mkdir -p ~/.docker/cli-plugins
$ mv ./bin/buildx ~/.docker/cli-plugins/docker-buildx
# Docker 19.03+
$ DOCKER_BUILDKIT=1 docker build --platform=local -o . "https://github.com/docker/buildx.git"
$ mkdir -p ~/.docker/cli-plugins
$ mv buildx ~/.docker/cli-plugins/docker-buildx
# Local
$ git clone https://github.com/docker/buildx.git && cd buildx
$ make install
Buildx is a Docker CLI plugin that extends the docker build
command with the
full support of the features provided by Moby BuildKit
builder toolkit. It provides the same user experience as docker build
with
many new features like creating scoped builder instances and building against
multiple nodes concurrently.
After installation, buildx can be accessed through the docker buildx
command
with Docker 19.03. docker buildx build
is the command for starting a new
build. With Docker versions older than 19.03 buildx binary can be called
directly to access the docker buildx
subcommands.
$ docker buildx build .
[+] Building 8.4s (23/32)
=> ...
Buildx will always build using the BuildKit engine and does not require
DOCKER_BUILDKIT=1
environment variable for starting builds.
The docker buildx build
command supports features available for docker build
,
including features such as outputs configuration, inline build caching, and
specifying target platform. In addition, Buildx also supports new features that
are not yet available for regular docker build
like building manifest lists,
distributed caching, and exporting build results to OCI image tarballs.
Buildx is flexible and can be run in different configurations that are exposed through various "drivers". Each driver defines how and where a build should run, and have different feature sets.
We currently support the following drivers:
- The
docker
driver (guide, reference) - The
docker-container
driver (guide, reference) - The
kubernetes
driver (guide, reference) - The
remote
driver (guide)
For more information on drivers, see the drivers guide.
By default, buildx will initially use the docker
driver if it is supported,
providing a very similar user experience to the native docker build
. Note that
you must use a local shared daemon to build your applications.
Buildx allows you to create new instances of isolated builders. This can be used for getting a scoped environment for your CI builds that does not change the state of the shared daemon or for isolating the builds for different projects. You can create a new instance for a set of remote nodes, forming a build farm, and quickly switch between them.
You can create new instances using the docker buildx create
command. This creates a new builder instance with a single node based on your
current configuration.
To use a remote node you can specify the DOCKER_HOST
or the remote context name
while creating the new builder. After creating a new instance, you can manage its
lifecycle using the docker buildx inspect
,
docker buildx stop
, and
docker buildx rm
commands. To list all
available builders, use buildx ls
. After
creating a new builder you can also append new nodes to it.
To switch between different builders, use docker buildx use <name>
.
After running this command, the build commands will automatically use this
builder.
Docker also features a docker context
command that can be used for giving names for remote Docker API endpoints.
Buildx integrates with docker context
so that all of your contexts
automatically get a default builder instance. While creating a new builder
instance or when adding a node to it you can also set the context name as the
target.
BuildKit is designed to work well for building for multiple platforms and not only for the architecture and operating system that the user invoking the build happens to run.
When you invoke a build, you can set the --platform
flag to specify the target
platform for the build output, (for example, linux/amd64
, linux/arm64
, or
darwin/amd64
).
When the current builder instance is backed by the docker-container
or
kubernetes
driver, you can specify multiple platforms together. In this case,
it builds a manifest list which contains images for all specified architectures.
When you use this image in docker run
or docker service
,
Docker picks the correct image based on the node's platform.
You can build multi-platform images using three different strategies that are supported by Buildx and Dockerfiles:
- Using the QEMU emulation support in the kernel
- Building on multiple native nodes using the same builder instance
- Using a stage in Dockerfile to cross-compile to different architectures
QEMU is the easiest way to get started if your node already supports it (for
example. if you are using Docker Desktop). It requires no changes to your
Dockerfile and BuildKit automatically detects the secondary architectures that
are available. When BuildKit needs to run a binary for a different architecture,
it automatically loads it through a binary registered in the binfmt_misc
handler.
For QEMU binaries registered with binfmt_misc
on the host OS to work
transparently inside containers they must be registered with the fix_binary
flag. This requires a kernel >= 4.8 and binfmt-support >= 2.1.7. You can check
for proper registration by checking if F
is among the flags in
/proc/sys/fs/binfmt_misc/qemu-*
. While Docker Desktop comes preconfigured
with binfmt_misc
support for additional platforms, for other installations
it likely needs to be installed using tonistiigi/binfmt
image.
$ docker run --privileged --rm tonistiigi/binfmt --install all
Using multiple native nodes provide better support for more complicated cases
that are not handled by QEMU and generally have better performance. You can
add additional nodes to the builder instance using the --append
flag.
Assuming contexts node-amd64
and node-arm64
exist in docker context ls
;
$ docker buildx create --use --name mybuild node-amd64
mybuild
$ docker buildx create --append --name mybuild node-arm64
$ docker buildx build --platform linux/amd64,linux/arm64 .
Finally, depending on your project, the language that you use may have good
support for cross-compilation. In that case, multi-stage builds in Dockerfiles
can be effectively used to build binaries for the platform specified with
--platform
using the native architecture of the build node. A list of build
arguments like BUILDPLATFORM
and TARGETPLATFORM
is available automatically
inside your Dockerfile and can be leveraged by the processes running as part
of your build.
FROM --platform=$BUILDPLATFORM golang:alpine AS build
ARG TARGETPLATFORM
ARG BUILDPLATFORM
RUN echo "I am running on $BUILDPLATFORM, building for $TARGETPLATFORM" > /log
FROM alpine
COPY --from=build /log /log
You can also use tonistiigi/xx
Dockerfile
cross-compilation helpers for more advanced use-cases.
See docs/guides/bake/index.md
for more details.
Want to contribute to Buildx? Awesome! You can find information about contributing to this project in the CONTRIBUTING.md