/syllabus

syllabus for the Advanced JavaScript class at NYU

Primary LanguageRuby

Advanced JavaScript syllabus

If you are a teacher or interested in the design of the course, see the meta document.

  • Course: INFO1-CE9766, NYU SCPS
  • Instructor: Aidan Feldman, alf9@nyu.edu
  • Need help?
    • Gitter
      • It sends message digests to people who aren't active in the room, so feel free to ask a question even if no one's around.
    • Look through and create issues
    • Office Hours during Hacker Hours (see Meetup page for schedule)
    • Email for 1-on-1 help, or to set up a time to meet

Course Description

Learn best practices in JavaScript in this intensive, five-session course. Topics include data encapsulation, closures, binding, inheritance, and name spacing. Discover some of the lesser-known, yet useful, features of the language, such as how to debug JavaScript problems on different browsers and improve performance. Create interactive webpages using third-party JavaScript libraries.

Computers are provided in the lab, though you are encouraged to bring a laptop for in-class exercises.

Prerequisites

  • INFO1-CE9755 - JavaScript (syllabus) or equivalent
  • Understanding of variables, data types, control flow, and basic function usage in JavaScript - see Beginner Materials
  • Strong intermediate knowledge of HTML, and at least basics of CSS
  • Basic jQuery knowledge (DOM interaction) is a plus

These won't be enforced by the instructor, but you will be pretty lost without understanding those concepts.

Course Overview

We will dive into the nuances of JavaScript, how prototypal inheritance compares to classical inheritance, and how this can be used to build dynamic and complex web applications. Modern tools like jQuery and BackboneJS will be discussed, but students will learn the building blocks of these frameworks and after this course be able to understand what is happening under the hood. The focus will be on development for browsers, though most applies to other systems like Node.js, Phonegap, etc. Topics covered include:

  • Encapsulation, closures and scope
  • Classical vs. prototypal inheritance
  • The event loop
  • AJAX and JSONP
    • local
    • remote (e.g. Foursquare)
  • Creating MVC-style models (a'la Backbone.js) from scratch
  • Test- and Pseudocode-Driven Development

Topics will be demonstrated through live-code examples/slides, available at advanced-js.github.io/deck. Additional exercises will completed in-class.

See this interview for more background.

Homework/Projects

All assignments are listed within the Course Outline.

Workflow

If you're using GitHub Desktop, these instructions will help explain the Git/GitHub concepts. Here are the overall steps:

  1. Fork the repository for the exercise/project (found under github.com/advanced-js).
  2. Clone the repository to your computer.
  3. Open the index.html file in a browser and open the Developer Tools.
  4. Modify the files to complete your solution.
  5. Refresh the index.html page to see the results, and repeat.
  6. Make sure all of your code is committed.
  7. Push/sync up to GitHub.
  8. Create a pull request on the original repository. All assignments are due at the start of the following class, unless otherwise specified.
  9. You can continue to push fixes and improvements until the close date (listed in Classes) – just add a comment in the pull request to let me know it's been updated.

When the pull request is created, you should see a message saying that "the Travis CI build is in progress" – this means that your solution is being automatically checked for syntax errors. If this "build" ends up failing (which will show a red "X"), click through the "details" link and scroll to the bottom to see what the errors were. Per the requirements below, please fix the issues and push up the changes.

Feedback will be given in the pull request, so please respond with your thoughts and questions! You are welcome to open the pull request as the work is still in-progress if you are stuck and want to ask a question – just mention @afeld with the question to make sure I know to look at it sooner.

Note that your solution will also be live at http://USERNAME.github.io/EXERCISE. For exercises with multiple levels/versions, leave a new comment in the pull request saying "Level X finished!" before pushing commits for the next level. "BONUS" levels are for extra credit.

Requirements

These apply to real life, as well.

Course Outline

Class 1

  1. Introduction
    • Put name on sticky note on back of monitor
    • Discuss what the class is going to cover
    • Everyone introduce themselves
      • Name
      • What you "do"
      • What are your goals for the class?
      • What's something in JS (or technology) you worry that your peers understand but you don't?
  2. Setup
    • How many people are comfortable with Git/GitHub?
    • Install GitHub Desktop
      • If you are comfortable with Git already, you can skip this.
    • Sign up for GitHub
  3. GitHub workflow
  4. Explain how slides work
  5. Get through countdown_exercise slide
  6. Talk through requirements

Homework

Class 2

  1. Look at various approaches for countdown()
    • Show recursive solution
  2. Developer Tools walkthrough
    • Elements (HTML)
    • Console (JS)
    • Scripts (JS)
  3. Pair program to build Memory v1 (see pairing tips)
  4. Cover OOP, though "oop_inheritance" slide

Homework

Class 3

  1. Code review Memory
  2. Get through oop_inheritance slide
  3. Cover automated testing
  4. Cover AJAX/CORS/JSONP (files)
    • Network tab in Developer Tools

Homework

Class 4

  1. Finish slides
  2. Getting Serious example
  3. Multiple async

Homework

Class 5

  1. Present and code review Mashup projects
  2. Possible topics (vote?):

Pairing Tips

  • Three people is possible, but two works best
  • Agree on an editor and environment that you're both comfortable with
  • The person who's less experienced/comfortable should have more keyboard time
  • Switch who's "driving" regularly
  • Make sure to save the code and send it to both people

Resources

Required Reading

Beginner Materials

This class assumes you are confident with this material, but in case you need a brush-up...

Recommended Reading

Specific Topics

Other Lists

Tools

GitHub

HTML/CSS/JS Sandboxes

Frameworks

Reference

More Examples

Grading

  • Class Participation – 30%
  • Homework – 70%

Statements on Plagiarism

SCPS

New York University takes plagiarism very seriously and regards it as a form of fraud. The definition of plagiarism that has been adopted by the School of Continuing and Professional Studies is as follows: "Plagiarism is presenting someone else's work as though it were one's own. More specifically, plagiarism is to present as one's own words quoted without quotation marks from another writer; a paraphrased passage from another writer’s work; or facts or ideas gathered, organized, and reported by someone else, orally and/or in writing. Since plagiarism is a matter of fact, not of the student's intention, it is crucial that acknowledgement of the sources be accurate and complete. Even where there is not a conscious intention to deceive, the failure to make appropriate acknowledgement constitutes plagiarism. Penalties for plagiarism range from failure for a paper or course to dismissal from the University.

Instructor

Reuse and building upon ideas or code are major parts of modern software development. As a professional programmer you will never write anything from scratch. This class is structured such that all solutions are public. You are encouraged to learn from the work of your peers. I won't hunt down people who are simply copying-and-pasting solutions, because without challenging themselves, they are simply wasting their time and money taking this class.

Please respect the terms of use and/or license of any code you find, and if you reimplement or duplicate an algorithm or code from elsewhere, credit the original source with an inline comment.

License

Creative Commons License
This work and all other materials under https://github.com/advanced-js are licensed under a Creative Commons Attribution 4.0 International License.