SUPERCARS 3 ----------- A Supercars (Magnetic Fields) remake with many features by JOTD Features: - high-resolution graphics (enhancements to original graphics, rendered graphics, 256 color screens ripped from Supercars International) - enhanced sound - 2 player mode - joypad and keyboard control - rendered & multicolored cars - all 21 Supercars 2 circuits - all 10 Supercars circuits (with high cpu cars aggressivity for more fun!) - custom circuits - car selection - full range of animated weapons - powerful circuit editor - shades/shadows - moving gates - trains - fully localized - shop & repairs - 256 color localizable communication screens - Tries to keep up with the Supercars II "spirit" - optional in-game music - optional remixed title music - works on Windows XP, Windows 7, MacOSX - has a dedicated Pandora port (by Seb: http://repo.openpandora.org/?page=detail&app=supercars3_ptitseb) !!!!! Please read below before writing me about a bug. It is very likely to be on either of the lists below !!!!! High-priority To Do: - sc1 course test - hard course test - better computer car guidance when collided Medium/Low-priority To Do: - if music is set to "in menus", escaping does not reset the title music - differentiate skid according to sceneries (rock, grass, snow) - oh and... maybe even a lil weapons counter so you know how many ... whatever you have left (like on supercars international) - ah, yeah- maybe have the background music a lil louder as default... and allow users to set the levels in the options :> - finish supercars 1 locale - credit the original SC2 people: Communication Section Characters by Jeremy Smith, Additional Work Peter Liggett, joystick code, additional music - fix hiscore remixes - add more new circuits in the "remix" circuit set - zone test should be better when car is reappearing (if zone too small then can explode at once) - car behaviour: slope acceleration/deceleration is not right (should add/sub, not multiply) - gfx: full-screen snapshot (F2) has problems - editor: add desynchronized gate system (for hard level 2), rewrite region editor using visual editor to do so - management: Support repair with random damage - AI: fix the problem when the computer car goes backwards and is stuck against a wall - second player joystick control Minor To Do: - gfx: change font in shop - auto car selection - check if sound threads are really killed when exiting the game - gfx: explosion in a tunnel: not properly clipped - sound: sometimes races start at once (no horn) - text: finish french localization of communication screens: insurance, reporter, sponsor, arms dealer - editor: when creating a route, renumber points to put last point as the last point of finish zone - gfx: car start under a tunnel problem: completely hidden (race 7 of hard level) - keys not responding properly in menus - AI: variable aim for computer cars (not for homers) - AI: "smart" option for enemy cars (for weapon firing depending on the weapon, train jumping, overtaking) - sounds not played on some slow machines - no supercars 1 in-game music tracks!: not in mod format but "Ben Daglish" format: no replayer => won't be done! not confirmed bugs To Do: - find out why braking is still framerate/update freq. dependent - CPU spin to fix (if angle too sharp then brake) - management: add the money BEFORE money-stealing comm screens deduct the money (so it's harder, and faithful) - sometimes car engine does not stop on game exit How to start: - Windows: Just run the Supercars3.bat command file located in the "bin" sub-directory - Linux/Unix: run the Supercars3.sh command file located in the "bin" sub-directory Requirements: - Java Runtime 1.5 or higher (Else you get "cannot find main class, program will exit" message at startup) (I recommend 1.5 instead of 1.6 when playing in full-screen mode) - Windows or Linux (use .bat files on Windows, .sh files on Linux) Controls: To play, press SPACE to activate options screen. Use arrows to select, TAB to switch option pages, RETURN to start the game. - Arrows+Space or joypad control player 1, numeric pad+0 control player 2 - ESC: quits the game and return to titles. - P: pauses the game. - F1: screen snapshot - F2: full circuit snapshot (mainly for debug purposes, but still...) - F10: quit the application anytime. - right arrow: skips to next demo screen (during rolling demo) Detailed music credits: - original music modules by Barry Leitch. Includes title & menu modules. Wrongly Spelled Barry Leech in the original game. - remixed mp3 track (title) by Fabrice Deshayes Aka Xtream - remixed mp3 track (menu) by Teippi - "random" in-game music modules by various artists: Shaun Southern (music), Barry Leitch (Lotus II title), Patrick Phelan (Lotus III modules), Matrin Iveson (Jaguar XJ-220 modules). Your work is awesome guys. Notes: I started this game in december 2004 so it's a long time ago, and was not able to work on it for at least 1 year because of other projects, a move, switching jobs, lack of motivation and lack of continuous/uninterruptible time slots required to solve some pseudo A.I. problems annoying bugs, and fine tunings required for a good gameplay. Now I think that the game is pretty complete, apart from the bugs listed above. The game has GFX problems with JRE 1.6 in full screen mode: cars are not displayed properly under tunnels (it works in windowed mode!) If you don't like some in-game music tracks, you can add/remove modules in music/user sub-directory Thanks go to Tim Wilson for the 3D model of the original SC2 cars. I forgot to credit him earlier. Sorry.