/antique-atlas

A barebones continuation of Tyra314's continuation of Hunternif's Antique Atlas.

Primary LanguageJavaOtherNOASSERTION

mod preview

An always-accessible abstract world map.
A rewrite of Antique Atlas by Hunternif, as continued by Kenkron, asiekierkierka, and tyra314.
Utilizes Surveyor Map Framework. Requires Connector and FFAPI on forge.
Colloquially: Tinkerer's Atlas / antique-atlas

Press [M] at any time to bring up the world map.

The map is abstract, with custom tiles and markers representing terrain, biomes, structures, and waypoints.


Abstract Landscapes

At their smallest, tiles represent an entire chunk - via its biome, elevation, and any fluid or structure features.
Markers for points of interest (e.g. lit nether portals) only appear once players have explored a chunk.
This means players can't "peek" at the map for caves, structures, resources, or player bases.

Lay of the Land

The Atlas is less of a satellite view of the world, and more like an explorer's memory of where they've been.
Exploration progress is not lost on death, and the atlas doesn't occupy a physical slot.

Don't Play the Map

Learning to navigate your surroundings and explore a minecraft world by eye is a lot of fun.
A lot of minimaps are a little too good at precisely representing the world - and players miss out on that fun. Because Antique Atlas is abstract and on its own screen, it's easier to focus on the world instead.
If that's not enough and you (like us) keep using the map as a compass, try PicoHUD as well.


Configuration

Antique Atlas can be configured from config/antique-atlas.toml

structureMarkers can be edited to toggle markers for structures - this is automatically populated from the respack.
graveStyle will change the icon and tooltip for player graves - try each out to suit your pack's aesthetics.
fullscreen can also be enabled at a performance cost.

Resource Packs

By default, Antique Atlas will use biome tags to approximate a builtin texture for any modded biomes.

To improve this, add namespace/atlas/biome/path.json with { "parent": "minecraft:biome" } or custom texturing.

Structures can be similarly tiled or marked - provided you're familiar with each type of structure identifier.

Textures in these files are loaded from textures/gui/tiles and use an autotile-like format.
You can also add an .mcmeta file to adjust which other textures should "connect" and vice-versa.

Marker/Landmark API

Check out the Surveyor readme for landmark integrations!


Version History

This is a loveletter rewrite - we want to revitalize interest in antique atlas, and make it easier for others to maintain and add to.

0.x uses arch, keeps the original antiqueatlas ID, and should be save/network/API-compatible with tyra's port, sans the atlas item.

1.x uses fabric, and is API incompatible.

2.x uses fabric and Surveyor - and is save, API, network, and respack-incompatible with older versions.
When upgrading to 2.x, map exploration and markers will be cleared - downgrade and take notes if needed!


Afterword

All mods are built on the work of many others.

The art for antique atlas was created by Hunternif (DA) and lumiscosity (Neocities).
Click here for detailed art credit.

This mod is a fourth-gen offshoot, and relies heavily on contributions of many developers and artists before us.
We can't draw autotile to save our lives - feel free to contribute!

This mod is included in Tinkerer's Quilt Plus - our modpack about rediscovering vanilla.

We're open to suggestions for how to implement stuff better - if you see something wonky and have an idea - let us know.