Pinned Repositories
blog
Personal blog
gamedev-workshop
Game development education for programmers
infinite-zelda
Procedurally generated Zelda dungeons
talk-addressables
Addressables for indies?
unity-discord
Send messages to your Discord channel via webhooks.
unity-indexing
Indexed foreach loops
unity-matomo
Matomo Analytics for Unity
unity-regex
Compose regular expressions using code
unity-scheduling
Non-allocating Invoke/InvokeRepeating scheduling facilities for Unity
unity-threading
Non-allocating async/await threading facilities for Unity
lumpn's Repositories
lumpn/unity-scheduling
Non-allocating Invoke/InvokeRepeating scheduling facilities for Unity
lumpn/unity-storylets
Storylets, you want them.
lumpn/procedural-terrain
lumpn/model-checking
Basic model checking following SMV tutorials
lumpn/unity-formatting
Automatic formatting for C# and shader code.
lumpn/unity-handheld
Fixes missing Handheld class on Windows
lumpn/unity-messaging
Non-allocating, strongly typed SendMessage messaging facilities for Unity
lumpn/archive-infinite-zelda
lumpn/fair-randomness
lumpn/fineliner
lumpn/onitama
Onitama MCTS AI
lumpn/unity-datalets
ScriptableObject values to facilitate communication between decoupled systems.
lumpn/unity-fineliner
lumpn/unity-flow-control
Flow control loop
lumpn/unity-gendarme
Enforcement of Unity best practices for high-fidelity performant games (PC/Console)
lumpn/unity-logging
Custom loggers that can be turned on/off individually.
lumpn/unity-sandbox