SHOTGUN DERBY is an arena shooter where you mow down zombies with a shotgun and lob grenades to explode them to bits. Every 10 seconds, a new wave of zombies spawns as the horde grows progressively larger. I didn’t have enough time to make coins useful or to add a dynamic arena, but I was able to spend a lot of time polishing the core gameplay.
The game was made in 48 hours for the Ludum Dare 51 game jam using MonoGame. I hope you enjoy it!
- Move: WASD
- Shoot: Left Mouse Click
- Grenade: Right Mouse Click
- Select: Enter / Left Mouse Click
- Volume up/down: +/-
- Exit: Escape
Replace TARGET_PLATFORM
with your target platform (i.e. win-x64, linux-x64, or osx-x64) then run the following command in the .NET command line at the root directory (where the .sln lives):
dotnet publish -c Release -r TARGET_PLATFORM /p:PublishReadyToRun=false /p:TieredCompilation=false --self-contained
See the MonoGame documentation for additional details on building an application bundle for OSX.
- Make money useful
- Make grenades purchasable (and give them a cooldown)
Prevent shooting and clicking when the game window is out of focus- Create walls for the arena
- Add music
- Make the arena dynamic
- Add screen shake
- Add other weapons
- JROB774, "Sharp Retro Font." opengameart.org, https://opengameart.org/content/sharp-retro-font.
- Julian Höltge, Debugging and localization. https://bytinggames.com/.
- dasBUTCHER84, "SXP_SHOTGUN_RACK_01." freesound, https://freesound.org/people/dasBUTCHER84/sounds/449614/.
- Paracetamol, "Grenade pin pull then throw - sound effect." YouTube, https://www.youtube.com/watch?v=GLPefnYsrdU.
If you want to mess around with some of the settings, go to the settings folder and open “settings.json.”