luozhaotao's Stars
practical-tutorials/project-based-learning
Curated list of project-based tutorials
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Light-City/CPlusPlusThings
C++那些事
adobe-fonts/source-han-sans
Source Han Sans | 思源黑体 | 思源黑體 | 思源黑體 香港 | 源ノ角ゴシック | 본고딕
Vanessa219/vditor
♏ 一款浏览器端的 Markdown 编辑器,支持所见即所得(富文本)、即时渲染(类似 Typora)和分屏预览模式。An In-browser Markdown editor, support WYSIWYG (Rich Text), Instant Rendering (Typora-like) and Split View modes.
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
FlaxEngine/FlaxEngine
Flax Engine – multi-platform 3D game engine
OGRECave/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
UE4SS-RE/RE-UE4SS
Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
ezEngine/ezEngine
An open source C++ game engine.
Temaran/UnrealEngineShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
fangcun010/VulkanTutorialCN
Vulkan中文教程
LukasFratzl/TurboSequence
Skeletal Based GPU Crowds for UE5 🚀
VoxelPlugin/VoxelCore
Open-source plugin with the Core module of Voxel Plugin
fstrugar/CDLOD
Illation/PlanetRenderer
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
marynate/FluidSurface
druhasu/UnrealMvvm
MVVM Framework for Unreal
andreas-schoch/IngameTerrainEditor-
UE4 - Runtime terrain editor with vertex paint functionality
AugmentedDesignLab/Sumo2Unreal
Convert Sumo .net.xml road network files into road geometry inside Unreal
KnIfER/UnrealLandscapeCopy
A copy of unreal engine landscape as a game module. (ue4.22)
jixingcn/ZipPlatformFile
A UE4 plugin, mount/unmount `.zip` file like `.pak`, unzip in memory.
Tomius/LoE
Land of Earth: Global Spherical CDLOD renderer with texture streaming
fstrugar/riversim
Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim
xiaotseng/UE4CustomShaderPipline
自定义渲染管线学习
gnishida/RoadGenerator
UE4SS-RE/UE4SSCPPTemplate
toolworks/TurboSequence
Skeletal Based GPU Instanced Crowds 🚀