A fully procedural animated shadergraph for making wavy grass that responds to one object 'wading' through it. Designed with unity 2019.3.10f1 and URP 7.3.1.
- Clone the project and open the sample scene in Unity 2019.3.10f1 (or recent), with URP 7.3.1 (or recent)
- The grass push while wading is made possible by the Playerpos script on the sphere. Make sure you're player has that script
- Multiple Characters wading through grass can be achieved by duplicating the Grass push group in the graph and adding them to final comp
- The shader is designed with URP but should be easy to port to HDRP by changing the master node (Untested for now)