Hi, stranger. Your found a repo of yet another attemt to build a voxel enging. This project aims to teach me how to code in Rust, as well as develop a game. The project has super early development pre-alpha stage.
Currently it is able to open a window and show a generated chunks with block
- clone the repo
git clone
- download Roboto_Mono fonts from google font and put them into
res/
folder - you need some textures
in
pub const TEXTURE_NAMES: &'static [[&str; 3]; 6] = &[ ["bedrock", "bedrock_n", "bedrock_s"], ["brick", "brick_n", "brick_s"], ["planks_oak", "planks_oak_n", "planks_oak_s"], ["dirt", "dirt_n", "dirt_s"], ["snow", "snow_n", "snow_s"], ["stone", "stone_n", "stone_s"], ];
res/textures/block
folder. For the screenshot I've took some formPulchra-Revisited-Resource-Pack-128x
resource pack of minecraft - run
cargo run -p core
]
- run a light cw
[
- run a light ccw
5,6,7,
- set different shadow map resolution
WASD,space, mouse
- to move the camera (standard FPS keybindings)