Pinned Repositories
8cc
A Small C Compiler
advent_of_code_2021
AutoGarbage
An automatic garbage collector for the C++ Programming Language
AutoGarbage_documentation
Documentation for the AutoGarbage C++ garbage collection library
AutoGarbage_performance_test
A doubly linked list test of AutoGarbage performance against other GC techniques
cursesgraphic
nsc
Compiler for the NoSyn Programming Language
nsp
Project building tool for the NoSyn Programming Language
trlang
A general C++ support library
lyncmi07's Repositories
lyncmi07/nsc
Compiler for the NoSyn Programming Language
lyncmi07/AutoGarbage
An automatic garbage collector for the C++ Programming Language
lyncmi07/8cc
A Small C Compiler
lyncmi07/advent_of_code_2021
lyncmi07/AutoGarbage_documentation
Documentation for the AutoGarbage C++ garbage collection library
lyncmi07/AutoGarbage_performance_test
A doubly linked list test of AutoGarbage performance against other GC techniques
lyncmi07/cursesgraphic
lyncmi07/disruptor
High Performance Inter-Thread Messaging Library
lyncmi07/nsp
Project building tool for the NoSyn Programming Language
lyncmi07/graphictermui
lyncmi07/hAssert
A simple testing library for Haskell
lyncmi07/java-parallel-refactorer
A tool for automatically refactoring sequential Java code to a parallel equivalent. This was my masters project
lyncmi07/lyncmi07
Config files for my GitHub profile.
lyncmi07/midifile
C++ classes for reading/writing Standard MIDI Files
lyncmi07/nosyn_array_access_example
An example of how support for arrays can be added to the NoSyn language using operator overloads
lyncmi07/nosyn_example
An example project using the NoSyn Programming Language
lyncmi07/pokegold
Disassembly of Pokémon Gold/Silver
lyncmi07/procedural_cities
A simple procedural terrain generating program
lyncmi07/rboy
A Gameboy Emulator in Rust
lyncmi07/replr
Shbang and REPL creation tool
lyncmi07/SetTheory
A library for allowing Haskell datatypes to be treated as a set.
lyncmi07/statemachine
lyncmi07/timeline_compiler
A special purpose programming language which ensures narrative continuity within a video game story system. This was my final year project for my bachelors degree
lyncmi07/vectors