/gpu

Dissecting the M1's GPU for 3D acceleration

Primary LanguageC

Asahi GPU

Research for an open source graphics stack for Apple M1.

wrap

Build with the included makefile make wrap.dylib, and insert in any Metal application by setting the environment variable DYLD_INSERT_LIBRARY=/Users/bloom/gpu/wrap.dylib.

Contributors

  • Alyssa Rosenzweig (bloom) on IRC, working on the command stream and ISA
  • marcan, working on kernel side

Contributing

All contributors are expected to abide by our Code of Conduct and our Copyright and Reverse Engineering Policy.

For more information, please see our Contributing page.