OpenCollar is a set of LSL scripts and related content (such as animations, sounds, textures, graphics and 3D models) created for SecondLife. It has many features, but most are centered on one avatar voluntarily giving some degree of control to another.
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OpenCollar (OC) is a set of scripts for a D/s collar as used in Second Life. Unlike most other collars, however, OpenCollar is open source. You can read more about what that means at the Open Source Initiative. We provide a basic stock collar containing the open source scripts and full permission resources. The collar model is not transferable but the contents may be copied, modified, and transferred.
You are free to copy and redistribute the OC scripts, provided that you leave them full permission. Read the entire OpenCollar License in the notecard accompanying the scripts.
OpenCollar uses a modular architecture. There is a set of core scripts required to operate the collar. You can add your own apps, animations and other contents, or delete scripts you don’t require. See the list below for each menu.
OpenCollar is an open source project. We are committed to a fully transparent development process and highly appreciate any contributions. Whether you are helping us fixing bugs, proposing new feature, improving our documentation or spreading the word - we would love to have you as part of the OpenCollar community.
Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
We are happy to welcome you in our official Discord Guild or answer your questions via the In-World OpenCollar Group. For Alpha and Beta Testing, you can also check out OpenCollar R&D
All scripts are released under the GNU General Public License, version 2. Other resources are either public domain or under the Creative Commons Attribution-ShareAlike 4.0 International Public License. For full details, see the LICENSE file.