This is a system for managing a shared instance of game libraries (for example, Steam SteamApps directory) for simultaneous use on multiple client computers.
It allows you to use the same installation files for a game across multiple computers.
Files created in an instance will persist across updates of the master repository, meaning that user's save games and other data stored in game libraries will be safe.
- Clone this repo
- Create a symlink for easier use
ln -s /sbin/gamesilo /path/to/repo/gamesilo.sh
- Create a ZFS storage pool + dataset for libraries. Setup Samba and enable usershares
- Create a library
# Provide the name of the root dataset,
# a "steam" dataset will be created inside it
gamesilo library create steam zstorage/steam
- Create an instance of a library for a user
gamesilo instance create steam m1cr0man
Gamesilo natively suppots managing multiple game libraries at once.
Create a new library. The master instance will be created for you.
gamesilo library create <library> <dataset> <group>
library Library name
dataset Library dataset name
group Group name for files and directories
Example arguments:
steam zstorage/steam public
Create a new library. The master instance will be created for you.
gamesilo library
Create a new library. The master instance will be created for you.
gamesilo library
- Cut out usershare system into it's own subcommand
- Cut out dependency on ZFS, make it generic and add LVM suppot too