/Config2Brigadier

A library to automagically generate in-game command for config editing.

Primary LanguageJavaGNU Lesser General Public License v3.0LGPL-3.0

Config2Brigadier

A small, JIJ-able library to automagically generate in-game command for config editing. Useful for serverside mods.

2021-10-07.22-04-38.mp4

(generated from below example)

Warning

A yarn contributor? Project source uses mojmap (notably mappings for command nodes and texts).

Including in your project

Dependency

Add jitpack.io maven repository.

repositories {
    maven { url 'https://jitpack.io' }
}

Depending on the modloader, add Config2Brigadier as a dependency. Replace the [LATEST_VERSION] with the one found here.

dependencies {
    // Architectury (common module)
    modImplementation 'com.github.samolego:Config2Brigadier:config2brigadier:[LATEST_VERSION]'
    
    // Fabric
    modImplementation include('com.github.samolego:Config2Brigadier:config2brigadier-fabric:[LATEST_VERSION]')
    
    // Forge
    implementation fg.deobf 'com.github.samolego:Config2Brigadier:config2brigadier-forge:[LATEST_VERSION]'
    shadow('com.github.samolego:Config2Brigadier:config2brigadier-forge:[LATEST_VERSION]')
}

Usage

See testmod

You need a special class that wil hold your config data. Make it implement the IBrigadierConfigurator interface.

Sample config class

public class MyModConfig implements IBrigadierConfigurator {
    public float activationRange = 8.0F;

    public boolean show = true;

    public String message = "This is a config guide.";

    public NestedValues nested = new NestedValues();

    public static class NestedValues {
        public String message = "This is a another message.";
    }

    public List<String> randomQuestions = new ArrayList<>(Arrays.asList(
            "Why no forge port?",
            "When quilt?",
            "Tiny potato or tiny pumpkin?",
            "What is minecraft?" // How dare you
    ));
    
    // Methods that need to be overriden
    /**
     * Method called after a value is edited. The config should be saved to prevent
     * in-memory-only changes.
     */
    @Override
    public void save() {
        // Save it however you want
    }
}

Register the command

// From event handler
public static class MyMod {
    public static void registerConfigEditCommand(CommandDispatcher<ServerCommandSource> dispatcher, boolean dedicated) {
        LiteralCommandNode<ServerCommandSource> root = dispatcher.register(literal("mymod"));
        LiteralCommandNode<ServerCommandSource> editConfig = literal("editConfig").build();

        // Config being any object implementing API interface
        // DO NOT reassign the config field. Make it final to be sure.
        // If you reassign it, the command will still edit the old object,
        // but you'll ne using a new one.
        final MyModConfig config = new MyModConfig();
        config.generateCommand(editConfig);

        // A built-in `reload(newConfig)` method is available to be called
        // if you need to load the config values from `newConfig`.
        MyModConfig newConfig = new MyModConfig(); // or load config from disk
        config.reload(newConfig);
        // config now has newConfig values

        // Finally, add edit config node to `/mymod` command
        root.addChild(editConfig);
    }
}

Adding descriptions to options

If you have followed this guide on configs, descriptions for values will be automatically generated from _comment_ fields.

But there's an alternative to that. Use BrigadierDescription annotation to add description and / or default field value.

// Upgraded above example
public class MyModConfig implements IBrigadierConfigurator {

    @BrigadierDescription("Whether to use feature xyz.")
    public boolean show = true;

    @BrigadierDescription(value = "Message to print out on xyz event.", defaultOption = "This is a config guide.")
    public String message = "This is a config guide.";

    @Override
    public void save() {
    }
}

Excluding options

Do you have any fields you want to exclude from command?

Note; the following fields are excluded automatically:

  • static fields
  • fields starting with _comment_

(to change this behaviour, override IBrigadierConfigurator#shouldExclude(Field))

Use BrigadierExcluded annotation.

// Upgraded above example
public class MyModConfig implements IBrigadierConfigurator {
    
    // This field won't be included in command
    @BrigadierExcluded
    public boolean secretToggle = false;

    @Override
    public void save() {
    }
}