This game is planned on being a 3D, SpaceStation13-like game.
- 3rd-player template map
- Automatic door
- ID cards
- Network play
- 2015-05-23: https://youtu.be/ZA6R1K9vfbM
Mostly, building is done inside the UnrealEngineEditor itself. But, you can compile the code out of the Editor and have it automatically hot-load.
- Checkout project
- Open uproject
- File -> Refresh Xcode Project
- 3 ways to compile
- Compile button from editor
- Build target from Xcode
- Build target using xcodebuild (placed in simple Makefile, for your convenience)
The MIT License (MIT)
Copyright (c) 2015 Kevin Nygaard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.