machinenolearing's Stars
herzi/p2p-dbus
A TCP based peer-to-peer connection using DBus…
DCurro/CannyEdgePytorch
tqkhai2705/edge-detection
Implementation of Canny edge detection algorithm in TensorFlow
mubastan/canny
Canny edge detection on grayscale and RGB color images in Python
AlexMa011/edgeBoxes-Cpp-version
A c++ implementation of pdollar's Structured Edge Detection Toolbox. Written by opencv c++.
wkroach/handWritten-digit-recognition-based-on-OpenCV
基于OpenCV手写数字识别系统
legendjack/Handwritten-Numeral-Recognition
基于OpenCV的手写数字识别
anlory/LedHidl
hidl demo
anitazhaochen/IPC_ShareMemory
C语言实现进程间通信,共享内存演示
jimilong/socket_c
tcp socket封包,解包,粘包处理(包头+包体)
adanselm/pbRPCpp
Simple C++ RPC library based on boost::asio and protobuf.
chijinxina/rpc-protobuf-cpp
A C++ RPC Framework with Google's Protobuf Serialization and wangle framework
lqinggang/protocol
基于Socket的自定义协议的研究与实现
Blankeer/XAndroidSocket
Socket封装,支持TCP/UDP客户端和服务端,支持自定义粘包处理、验证处理、解析处理。
sambios/UsbCameraRtspServer
USBCamera RTSP server and file server, based on live555.
PHZ76/RtspServer
RTSP Server , RTSP Pusher
mricefox/android-protobuf-sample
google protobuf sample with socket communication
yangrujing/TCP
使用socket API编写简单的server/client程序
msiampou/tcp-client-server
Multithreaded TCP Client/Server using Sockets
liuxj/client-server-socket
client and server communicate via socket
mgeitz/tbdchat
Simple NCurses Chat Client/Server Using BSD Sockets
pradyuman/socket-c
HTTP Client and Server in C
wzbos/Android-NDK-Socket
基于TCP/IP在NDK下的SOCKET通信示例
updata7/protobuf_socket
Communication between server and client,using the google protobuf as a data carrier.Linux epoll for server and select for client.
sam-yr/android_retrofit_protobuf
A simple demo of Android Protobuf fetching use retrofit
elye/demo_android_protobuf_simple
A simple demo of Android Protobuf fetching
SOYJUN/TCP-socket-client-server
The aim of this assignment is to have you do TCP socket client / server programming using I/O multiplexing, child processes and threads. It also aims at getting you to familiarize yourselves with the inetd superserver daemon, the ‘exec’ family of functions, various socket error scenarios, some socket options, and some basic domain name / IP address conversion functions. Apart from the material in Chapters 1 to 6 covered in class, you will also need to refer to the following : the exec family of functions (Section 4.7 of Chapter 4) using pipes for interprocess communication (IPC) in Unix error scenarios induced by process terminations & host crashes (Sections 5.11 to 5.16, Chapter 5) setsockopt function & SO_REUSEADDR socket option (Section 7.2 & pp.210-213, Chapter 7) gethostbyname & gethostbyaddr functions (Sections 11.3 & 11.4, Chapter 11) the basic structure of inetd (Section 13.5, Chapter 13) programming with threads (Sections 26.1 to 26.5, Chapter 26) Overview I shall present an overview of this assignment and discuss some of the specification details given below in class on Wednesday, September 17 & Monday, September 22. Client The client is evoked with a command line argument giving either the server IP address in dotted decimal notation, or the server domain name. The client has to be able to handle either mode and figure out which of the two is being passed to it. If it is given the IP address, it calls the gethostbyaddr function to get the domain name, which it then prints out to the user in the form of an appropriate message (e.g., ‘The server host is compserv1.cs.stonybrook.edu’). The function gethostbyname, on the other hand, returns the IP address that corresponds to a given domain name. The client then enters an infinite loop in which it queries the user which service is being requested. There are two options : echo and time (note that time is a slightly modified version of the daytime service – see below). The client then forks off a child. After the child is forked off, the parent process enters a second loop in which it continually reads and prints out status messages received from the child via a half-duplex pipe (see below). The parent exits the second loop when the child closes the pipe (how does the parent detect this?), and/or the SIGCHLD signal is generated when the child terminates. The parent then repeats the outer loop, querying the user again for the (next) service s/he desires. This cycle continues till the user responds to a query with quit rather than echo or time. The child process is the one which handles the actual service for the user. It execs (see Section 4.7, Chapter 4) an xterm to generate a separate window through which all interactions with server and user take place. For example, the following exec function call evokes an xterm, and gets the xterm to execute echocli, located in the current directory, passing the string 127.0.0.1 (assumed to be the IP address of the server) as the command line argument argv[1] to echocli (click on the url for further details) : execlp("xterm", "xterm", "-e", "./echocli", "127.0.0.1", (char *) 0) xterm executes one of two client programs (echocli or timecli, say) depending on the service requested. A client program establishes a TCP connection to the server at the ‘well-known port’ for the service (in reality, this port will, of course, be some ephemeral port of your choosing, the value of which is known to both server and client code). All interaction with the user, on the one hand, and with the server, on the other, takes place through the child’s xterm window, not the parent’s window. On the other hand, the child will use a half-duplex pipe to relay status information to the parent which the parent prints out in its window (see below).To terminate the echo client, the user can type in ^D (CTRL D, the EOF character). To terminate the time client, the only option is for the user to type in ^C (CTRL C). (This can also be used as an alternative means of terminating the echo client.) Note that using ^C in the context of the time service will give the server process the impression that the client process has ‘crashed’. It is your responsibility to ensure that the server process handles this correctly and closes cleanly. I shall address this further when discussing the server process. It is also part of your responsibility in this assignment to ensure that the client code is robust with respect to the server process crashing (see Sections 5.12 & 5.13, Chapter 5). Amongst other implications, this means that it would probably be a good idea for you to implement your echo client code along the lines of either : Figure 6.9, p.168 (or even Figure 6.13, p.174) which uses I/O multiplexing with the select function; or of Figure 26.2, p.680, which uses threads; rather than along the lines of Figure 5.5, p.125. When the child terminates, either normally or abnormally, its xterm window disappears instantaneously. Consequently, any status information that the child might want to communicate to the user should not be printed out on the child’s xterm window, since the user will not have time to see the final such message before the window disappears. Instead, as the parent forks off the child at the beginning, a half-duplex pipe should be established from child to parent. The child uses the pipe to send status reports to the parent, which the parent prints out in its window. I leave it up to you to decide what status information exactly should be relayed to the parent but, at a minimum, the parent should certainly be notified, in as precise terms as possible, of any abnormal termination conditions of the service provided by the child. In general, you should try to make your code as robust as possible with respect to handling errors, including confused behaviour by the user (e.g., passing an invalid command line argument; responding to a query incorrectly; trying to interact with the service through the parent process window, not the child process xterm; etc.). Amongst other things, you have to worry about EINTR errors occurring during slow system calls (such as the parent reading from the pipe, or, possibly, printing to stdout, for example) due to a SIGCHLD signal. What about other kinds of errors? Which ones can occur? How should you handle them? Server The server has to be able to handle multiple clients using threads (specifically, detached threads), not child processes (see Sections 26.1 to 26.4, Chapter 26). Furthermore, it has to be able to handle multiple types of service; in our case, two : echo and time. echo is just the standard echo service we have seen in class. time is a slightly modified version of the daytime service (see Figure 1.9, p.14) : instead of sending the client the ‘daytime’ just once and closing, the service sits in an infinite loop, sending the ‘daytime’, sleeping for 5 seconds, and repeating, ad infinitum. The server is loosely based on the way the inetd daemon works : see Figure 13.7, p.374. However, note that the differences between inetd and our server are probably more significant than the similarities: inetd forks off children, whereas our server uses threads; inetd child processes issue exec commands, which our server threads do not; etc. So you should treat Figure 13.7 (and Section 13.5, Chapter 13, generally) as a source of ideas, not as a set of specifications which you must slavishly adhere to and copy. Note, by the way, that there are some similarities between our client and inetd (primarily, forking off children which issue execs), which could be a useful source of ideas. The server creates a listening socket for each type of service that it handles, bound to the ‘well-known port’ for that service. It then uses select to await clients (Chapter 6; or, if you prefer, poll; note that pselect is not supported in Solaris 2.10). The socket on which a client connects identifies the service the client is seeking. The server accepts the connection and creates a thread which provides the service. The thread detaches itself. Meanwhile, the main thread goes back to the select to await further clients. A major concern when using threads is to make sure that operations are thread safe (see p.685 and on into Section 26.5). In this respect, Stevens’ readline function (in Stevens’ file unpv13e/lib/readline.c, see Figure 3.18, pp.91-92) poses a particular problem. On p.686, the authors give three options for dealing with this. The third option is too inefficient and should be discarded. You can implement the second option if you wish. Easiest of all would be the first option, since it involves using a thread-safe version of readline (see Figures 26.11 & 26.12) provided in file unpv13e/threads/readline.c. Whatever you do, remember that Stevens’ library, libunp.a, contains the non-thread-safe version of Figure 3.18, and that is the version that will be link-loaded to your code unless you undertake explicit steps to ensure this does not happen (libunp.a also contains the ‘wrapper’ function Readline, whose code is also in file unpv13e/lib/readline.c). Remaking your copy of libunp.a with the ‘correct’ version of readline is not a viable option because when you hand in your code, it will be compiled and link-loaded with respect to the version of libunp.a in the course account, ~cse533/Stevens/unpv13e_solaris2.10 (I do not intend to change that version since it risks creating confusion later on in the course). Also, you will probably want to use the original version of readline in the client code anyway. I am providing you with a sample Makefile which picks up the thread-safe version of readline from directory ~cse533/Stevens/unpv13e_solaris2.10/threads and uses it when making the executable for the server, but leaves the other executables it makes to link-load the non-thread-safe version from libunp.a. Again, it is part of your responsibility to make sure that your server code is as robust as possible with respect to errors, and that the server threads terminate cleanly under all circumstances. Recall, first of all, that the client user will often use ^C (CTRL C) in the xterm to terminate the service. This will appear to the server thread as if the client process has crashed. You need to think about the error conditions that will be induced (see Sections 5.11 to 5.13, Chapter 5), and how the echo and time server code is to detect and handle these conditions. For example, the time server will almost certainly experience an EPIPE error (see Section 5.13). How should the associated SIGPIPE signal be handled? Be aware that when we return out of the Stevens’ writen function with -1 (indicating an error) and check errno, errno is sometimes equal to 0, not EPIPE (value 32). This can happen under Solaris 2.10, but I am not sure under precisely what conditions nor why. Nor am I sure if it also happens under other Unix versions, or if it also happens when using write rather than writen. The point is, you cannot depend on errno to find out what has happened to the write or writen functions. My suggestion, therefore, is that the time server should use the select function. On the one hand, select’s timeout mechanism can be used to make the server sleep for the 5 seconds. On the other hand, select should also monitor the connection socket read event because, when the client xterm is ^C’ed, a FIN will be sent to the server TCP, which will prime the socket for reading; a read on the socket will then return with value 0 (see Figure 14.3, p. 385 as an example). But what about errors other than EPIPE? Which ones can occur? How should you handle them? Recall, as well, that if a thread terminates without explicitly closing the connection socket it has been using, the connection socket will remain existent until the server process itself dies (why?). Since the server process is supposed, in principle, to run for ever, you risk ending up with an ever increasing number of unused, ‘orphaned’ sockets unless you are careful. Whenever a server thread detects the termination of its client, it should print out a message giving appropriate details: e.g., “Client termination: EPIPE error detected”, “Client termination: socket read returned with value 0”, “Client termination: socket read returned with value -1, errno = . . .”, and so on. When debugging your server code, you will probably find that restarting the server very shortly after it was last running will give you trouble when it comes to bind to its ‘well-known ports’. This is because, when the server side initiates connection termination (which is what will happen if the server process crashes; or if you kill it first, before killing the client) TCP keeps the connections open in the TIME_WAIT state for 2MSLs (Sections 2.6 & 2.7, Chapter 2). This could very quickly become a major irritant. I suggest you explore the possibility of using the SO_REUSEADDR socket option (pp.210-213, Chapter 7; note that the SO_REUSEPORT socket option is not supported in Solaris 2.10), which should help keep the stress level down. You will need to use the setsockopt function (Section 7.2) to enable this option. Figure 8.24, p.263, shows an instance of server code that sets the SO_REUSEADDR socket option. Finally, you should be aware of the sort of problem, described in Section 16.6, pp.461-463, that might occur when (blocking) listening sockets are monitored using select. Such sockets should be made nonblocking, which requires use of the fcntl function after socket creates the socket, but before listen turns the socket into a listening socket.
lytsing/protobuf-demo
Protobuf demo: C++ server and Java client commumication with socket
sdeo/protobuf-socket-rpc
Java and Python protobuf rpc implementation using tcp/ip sockets.
zappala/socket-programming-examples-c
Socket programming examples in C++