macrofacet's Stars
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
sophiajt/june
meshula/Nanocolor
Nanocolor, a lightweight color transformation library
ubisoft/ubisoft-laforge-Poisson-Filters
Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.
jedypod/rgbdrt
RGB Display Rendering Transform
fu5ha/notorious6
🌈🙈 HDR -> display
ilia3101/LuminanceDRT
A simple luminance based image formation algorithm. Not optimal or particularly amazing, but a step in the right direction.
microsoft/Xbox-GDK-Samples
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
jedypod/open-display-transform
Open Display Transform is a collection of tools and experiments for rendering wide-gamut scene-linear data into an image for an SDR or HDR display device.
GPUOpen-Drivers/pal
Platform Abstraction Library
abstractalgo/reyes
REYES renderer in C++
JarkkoPFC/meshlete
Chop 3D objects to meshlets
GPUOpen-Tools/radeon_gpu_profiler
Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.
microsoft/PowerToys
Windows system utilities to maximize productivity
arximboldi/immer
Postmodern immutable and persistent data structures for C++ — value semantics at scale
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
nothings/stb
stb single-file public domain libraries for C/C++
microsoft/DirectX-Specs
Engineering specs for DirectX features.
GameTechDev/GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
GameTechDev/IntelShaderAnalyzer
Command line tool for offline shader ISA inspection.
Nesquick0/Unreal_FASTBuild
Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.
PistonDevelopers/piston
A modular game engine written in Rust
rust-unofficial/awesome-rust
A curated list of Rust code and resources.
seanmiddleditch/jobxx
Lightweight C++ task system
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ubisoft/Sharpmake
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
open-source-flash/open-source-flash
Petition to open source Flash and Shockwave spec