/FF6PRE

FF6 Pixel Remaster Editor

Primary LanguageC#GNU General Public License v3.0GPL-3.0

FF6PRE 1.0.3

FF6 Pixel Remaster Editor

Usage

You first need to extract the game assets with Memoria. After that open the editor and select the extracted "Assets" path. The path will be saved in settings.json. You can also specify another path but the folder structure must be the same as the extracted one. You should then be able to load, edit and save AI scripts.

Requirements

This application require .NET Core 3.1. You can find the latest .NET Desktop Runtime to install here.

Features

  • Can edit AI script mnemonic, type, label, comment, iValues, rValues and sValues. The total number of mnemonics written in the script is adjusted at saving.
  • Can insert new mnemonics or delete the selected one.
  • Restore script button to put the script in its state at the last saving.
  • Clean script button to have a blank script.
  • The Act mnemonics (Act, CounterAct, FinalAttackAct, etc.) have their own User Control. It consist for each action of a combobox to select the action and a textbox to enter the percentage. When mouse focused on a combobox, you can press F1 to toggle between regular combobox and searcheable combobox.
  • Different validations for the Act mnemonics, if you have a warning it will appear when you switch mnemonic within the same script.

Images

AI Editor 1

AI Editor 2

Questions, bugs, feedbacks

If you have anything you want to ask me regarding this editor, please open an issue.