/CashDash

Hololens: A timer-based coin collecting game

Primary LanguageC#

Hololens Logo

#CashDash

A proof of concept and demo application for Microsoft Hololens

##Description

In CashDash you race against the clock to collect all the coins as fast as you can. The faster you collect them the closer you are to getting the gold.

##Gameplay

A course is a sequence of coins placed around your real world environment that you must run and collect. The time goes from 0:00 up to however long it takes for you to finish the course. The lower your time the better.

One coin is shown at a time. Collecting a coin reveals the location of the next coin.

Skulls add 5 seconds to your time when they are collected and they should be avoided.

Clocks remove 10 seconds from your time.

##Setup

To start this project you must have the following installed:

  • Unity for Hololens (5.4)
  • Visual Studio 2015 with Update 3
  • HoloToolkit from Microsoft's github

Load the project with Unity then build with HoloToolkit's context menu. In visual studio build in Release mode with x86 set as the CPU configuration.

##Disclaimer

Remain aware of your surroundings when playing CashDash. Any injury resulting of play is the responsibility of the player and player alone. Use of this application implies acknowledgement of this fact.

##Credits

  • Tiki Tropic font - Dennis Ludlow (dennis@sharkshock.net)
  • Tim Gormly - 8-bit-powerup2.aiff
  • AnnaBloom - click-plonk.wav
  • Brad Wesson - collectcoin.wav
  • Simon Rue - Misslyckad-bana-v3.wav
  • Mickleness - game-win.mp3
  • All Music - Kevin MacLeod (incompetech.com)

Nov 6 2016