Experimental game engine in Java for developing games in the style of SimCity 2000.
- This is NOT YET a functional game! It will compile and run and you can assign zone tiles, but nothing else will happen.
- To run, get the whole thing to compile. Run the "Colony" module to make the game go.
- Written in Java 12 with JavaFX 13.0 on Apache Netbeans 11.2 and compiled with Maven. This will not run on previous versions of Java (like version 8).
- The UI, layout and style are influenced by Sim City 2000 but similarities end there. Actual game play will be largely differenct.
- The premise of the "Colony" game is that you are building a colony on Mars. The analogs to Residential, Commercial, Industrial have been morphed into Habitat, Agriculture and Fabrication.
- The money/currency mechanism is a place holder and might be replaced with something more reflective of a remote colony where money doesn't really mean anything. Maybe a balace of multiple resources like Water/Minerals/Energy?
- Contact Maehem with comments or concerns. I will start an issue tracker soon.