sry,this is a bug
Opened this issue · 2 comments
Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Magic number doesn't match
Stack trace: 在 uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
在 uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
在 uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type)
在 uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier)
在 uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type)
在 uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer)
在 uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer)
在 uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer)
在 uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) 在 uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) 在 uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) 在 uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable
1 files, ExportOptions options)
在 uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter)
在 uTinyRipperGUI.MainWindow.ExportFiles(Object data)
How can I deal this.