Sophisticated editors for GameCube and Wii files
Format | Can Open | Can Save |
---|---|---|
BMD | Yes | Yes |
BDL | Yes | As .BMD |
BRRES* | Yes | Yes |
KMP | Yes | Yes |
* MDL0 and TEX0
Assimp supported formats like FBX and DAE can be imported as BMD/BRRES*.
* Currently limited to non-rigged models\
Format | Can Open | Can Save |
---|---|---|
U8 | Yes | No |
SZS | Yes | Yes* |
* With "fast" compression only.
- Dear ImGui - "Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies" - https://github.com/ocornut/imgui
- GLFW, GLM, SDL
- Assimp - https://github.com/assimp/assimp - https://github.com/assimp/assimp
- stb - "stb single-file public domain libraries for C/C++" - https://github.com/nothings/stb
- Shader generation based on noclip.website's implementation: https://github.com/magcius/noclip.website
- AVIR - "High-quality pro image resizing / scaling C++ library, image resize" - https://github.com/avaneev/avir
- The Dolphin Emulator - https://github.com/dolphin-emu/dolphin
- FontAwesome5 - https://fontawesome.com/
- IconFontCppHeaders - "C, C++ headers and C# classes for icon fonts" - https://github.com/juliettef/IconFontCppHeaders
- Portable File Dialogues - "Portable GUI dialogs library, C++11, single-header" - https://github.com/samhocevar/portable-file-dialogs
- imgui_markdown - Markdown for Dear ImGui - https://github.com/juliettef/imgui_markdown