magnusifer's Stars
tip-of-the-week/cpp
C++ Tip Of The Week
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
tunabrain/incremental-fluids
Simple, single-file fluid solvers for learning purposes
mtdvio/every-programmer-should-know
A collection of (mostly) technical things every software developer should know about
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
astorfi/TensorFlow-World
:earth_americas: Simple and ready-to-use tutorials for TensorFlow
miloyip/game-programmer
A Study Path for Game Programmer
brandonpelfrey/Fast-BVH
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
Allar/ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
kamranahmedse/design-patterns-for-humans
An ultra-simplified explanation to design patterns
terryum/awesome-deep-learning-papers
The most cited deep learning papers
kdeldycke/awesome-falsehood
😱 Falsehoods Programmers Believe in
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
appleseedhq/appleseed
A modern open source rendering engine for animation and visual effects
JoeyDeVries/Cell
OpenGL C++ Graphics Engine
Soverance/EtherealLegends
Ethereal Legends - An Indie Action RPG built with Unreal Engine 4 for Steam, PS4, and Xbox One.
lengstrom/falcon
Chrome extension for full text history search!
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
regl-project/regl
👑 Functional WebGL
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
hemanth/functional-programming-jargon
Jargon from the functional programming world in simple terms!
stevensona/shader-toy
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization