mahdeensam
A Junior with a Software development and Finance background. Created and executed software solutions to enhance business productivity.
Colby CollegeWaterville, Maine
Pinned Repositories
Agent-Based-Simulations-Linked-Lists-Concept
we will have Agents that are on a 2D landscape. They will have positions in a continuous (floating point) 2D space, rather than the grid from the Game of Life. Like in the Game of Life, the agents are active and will implement an updateState method.
Conway-s-Game-of-Life-2D-Arrays-Concept
This week we'll explore the simulation of entities on a 2D grid. The entities will interact with each other to determine how they change over time. The overall concept is called cellular automata, and you'll implement a specific version of cellular automata that implement Conway's Game of Life.
Coraf-Reef-Semantic-Segmentation
We split these images into three class labels: First, Vegetation, referring to any dry land containing vegetation and showing up as bright red on the NIR images. Second, Reef Flats, referring to areas which are sandy or shallow water. Finally, Ocean refers to everything else, the background water of the image.
Data-Structures---Pursuit---Evasion-on-a-Graph
In this project I will be implementing a turn-based version of a pursuit evasion game on graphs. In the 2-player model of this game, our 2 players are an evader and a pursuer, where the evaders goal is to indefinitely evade capture by the pursuer, while the pursuer's goal is to catch the evader.
hi
leetymeety
Just some more leetcode
mahdeensam
Monte-Carlo-Simulation-of-Blackjack---Arraylist-Concept
We'll simulate a simple version of the card game Blackjack and so the objects in a card game include: a Card, a Deck, a Hand, and Game. We will make a class for each one, connecting them together as appropriate.
Sameer_Finance
Sudoku-A-Stack-Concept
I will explore the game of Sudoku by writing a stack-based solver for the game that implements a depth-first search algorithm. Then I will explore how the number of starting values provided affects the complexity of the search for a solution.
mahdeensam's Repositories
mahdeensam/leetymeety
Just some more leetcode
mahdeensam/mahdeensam
mahdeensam/Monte-Carlo-Simulation-of-Blackjack---Arraylist-Concept
We'll simulate a simple version of the card game Blackjack and so the objects in a card game include: a Card, a Deck, a Hand, and Game. We will make a class for each one, connecting them together as appropriate.
mahdeensam/Sameer_Finance
mahdeensam/Sudoku-A-Stack-Concept
I will explore the game of Sudoku by writing a stack-based solver for the game that implements a depth-first search algorithm. Then I will explore how the number of starting values provided affects the complexity of the search for a solution.
mahdeensam/Agent-Based-Simulations-Linked-Lists-Concept
we will have Agents that are on a 2D landscape. They will have positions in a continuous (floating point) 2D space, rather than the grid from the Game of Life. Like in the Game of Life, the agents are active and will implement an updateState method.
mahdeensam/Conway-s-Game-of-Life-2D-Arrays-Concept
This week we'll explore the simulation of entities on a 2D grid. The entities will interact with each other to determine how they change over time. The overall concept is called cellular automata, and you'll implement a specific version of cellular automata that implement Conway's Game of Life.
mahdeensam/Coraf-Reef-Semantic-Segmentation
We split these images into three class labels: First, Vegetation, referring to any dry land containing vegetation and showing up as bright red on the NIR images. Second, Reef Flats, referring to areas which are sandy or shallow water. Finally, Ocean refers to everything else, the background water of the image.
mahdeensam/Data-Structures---Pursuit---Evasion-on-a-Graph
In this project I will be implementing a turn-based version of a pursuit evasion game on graphs. In the 2-player model of this game, our 2 players are an evader and a pursuer, where the evaders goal is to indefinitely evade capture by the pursuer, while the pursuer's goal is to catch the evader.
mahdeensam/Data-Structures---Searching-on-a-Grid
Exploring the game of Maze using PriorityQueues and Heaps.
mahdeensam/Data-Structures---Word-Frequency-Analysis
The main purpose of this project is to provide you the opportunity to use your different implementations of MapSet to determine the frequencies of all the words in a given text document. The ability to identify word frequencies in a large corpus has been the basis for a number of different research projects in the digital social sciences.
mahdeensam/Leetcome-Top-150
I will try to solve Leet-code problems on daily basis!
mahdeensam/Modeling-a-Server-Farm-Queues-Concept
The main purpose of this project is to use our Queue structure to model job division in a multi-server (or processor) setting. Typically, the model has jobs arriving over time and upon arrival must immediately be assigned to a server for processing.
mahdeensam/-HoConditional-Image-to-Image-Translation-with-GANs
In this assignment, our goal is to implement and train a Conditional Image-to-Image Generative Adversarial Network (GAN) to perform image translation tasks. Specifically, we will focus on transforming edge maps into realistic images of shoes using the pix2pix framework, a popular approach for tasks that require precise image translation.
mahdeensam/2021-Memories-My-First-College-Project-CS152-Project-01
mahdeensam/Building-an-Image-Search-Engine-using-CLIP-on-Tiny-ImageNet-Validation-Set
In this assignment, we will develop an image search engine that can accept both text and image inputs as queries.
mahdeensam/Complete-Antivirus-Software
mahdeensam/Conditional-Variational-Autoencoder-CVAE-on-CIFAR-10-Dataset
Our task is to create and train a Conditional Variational Autoencoder (CVAE) on the CIFAR-10 dataset. The CVAE will generate images conditioned on class labels, enabling us to produce images specific to each class.
mahdeensam/CS333
This is my project gallery for CS333 for Colby College
mahdeensam/Data-Structures---Sudoku
I will explore the game of Sudoku by writing a stack-based solver for the game that implements a depth-first search algorithm. Then I will explore how the number of starting values provided affects the complexity of the search for a solution.
mahdeensam/Finetuning-Stable-Diffusion-for-Naruto-Image-Generation
In this assignment, we’re going to finetune a pretrained Stable Diffusion model to create images based on Naruto-themed prompts. We’ll use the "small-stable-diffusion-v0" model and a dataset of Naruto-related captions. By the end, our model should generate awesome Naruto-style images from text prompts.
mahdeensam/Image-In-Painting-with-Autoencoders-on-CIFAR10-Dataset
Oxford: Our task is to create and train an autoencoder to perform image in-painting on the CIFAR10 dataset.
mahdeensam/Unpaired-Image-Translation-with-CycleGAN
In this homework assignment, our objective is to implement and train a CycleGAN model for unpaired image translation, focusing on converting selfies to anime-style images and vice versa. Unlike traditional GANs, CycleGAN does not require paired datasets, making it ideal for tasks where obtaining matched image pairs is challenging.
mahdeensam/Web-based-Financial-Modeling