This is the source code to my latest proof of concept: coined Project_TDS (Top Down Shooter).
Project TDS is a 2D Top Down Shooter where the goal of the game is to survive as long as possible while racking in a high enough score. With the tride and true mechanics of shooters, this game also adds an additional layer of gameplay called Bullet Time
, where if the player dodges an enemy shot at the last second, the entire level will slow down, except for the player for a short amount of time.
- WASD: Move
- Left Click: Fire
- Mouse: Rotate Character
- Space + WASD: Quick Dash
- Space: Dodge
The player cannot dodge multiple times in a row; there is a slight cooldown after a dodge When the player performs a successful dodge, they cannot perform any more dodges until the dodge meter (bottom portion of the screen) fills up.
The player survivies for as long as possible
The player loses all of their health to the enemies
To find the latest releases of the project, refer to the following links:
Alternatively, one could find all releases at the releases tab.
DISCLAIMER: I DO NOT own the rights to any of the characters used in this game. They are apart of their respective owners. I am only using these mediums to help push my coding experience to the next level. I will not sell this project or market anything in this game that I did not create on my own as my own. I will make sure all credit is given to whom it is necessary.