/simple-banking

simple-banking used with QBCore Framework

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

simple-banking used with QBCore Framework

All credits for this go to https://github.com/Pawsative

This is by no means a leak, I talked to the original developer of simple banking and we talked about me releasing this for everyone since he is re-coding the banking and he give me his permission to release it. So huge thanks to him.
This banking is NP 3.0 styled banking with business and gang accounts

Some parts of the code might be dodo because .lua files were done really quickly (it will get updated) for .js everyone is welcome to make a PR to improve it because I'm not really good with js so yea f me bruh lol

You do not need QB-moneysafe with this banking it has society coded in and only players with specific job/gang and grade can see the business and gang account

Btw qb-target events are already in the cl_bank.lua for thoes who dont use qb-target sorry but you will have to make loops your self

Alt text

Adding grades to the config, adding override grades to the config

SimpleBanking.Config["business_ranks"] = {  -- Here you add default grades for boss to get access to the account NOTE that grades need to be lower case.
    ["owner"] = true,
    ["coowner"] = true,
    ["chief"] = true,
    ["boss"] = true,
}
Same thing goes for gang accounts, You can add default grades under business_ranks and add override grades for example
SimpleBanking.Config["business_ranks_overrides"] = {
    ["lostmc"] = { -- this is example for adding more then one grade to access the account for gangs
        ["boss"] = true,
        ["shot caller"] = true,
    }
}

SimpleBanking.Config["business_ranks_overrides"] = {
    ["police"] = { -- example for adding more then one grade to access the account for job
        ["chief"] = true,
        ["lieutenant"] = true,
        ["sergeant"] = true,
    }
}
If you are using ms-peds here is the config for peds in banks around the map
	-- BANK PED'S
	{
		model = `ig_bankman`,
		coords = vector4(241.44, 227.19, 106.29, 170.43),
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},
	{
		model = `ig_bankman`,
		coords = vector4(313.84, -280.58, 54.16, 338.31), 
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},
	{
		model = `ig_bankman`, 
		coords = vector4(149.46, -1042.09, 29.37, 335.43), 
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},
	{
		model = `ig_bankman`, 
		coords = vector4(-351.23, -51.28, 49.04, 341.73), 
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},
	{
		model = `ig_bankman`, 
		coords = vector4(-1211.9, -331.9, 37.78, 20.07), 
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},
	{
		model = `ig_bankman`, 
		coords = vector4(-2961.14, 483.09, 15.7, 83.84), 
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},
	{
		model = `ig_bankman`, 
		coords = vector4(1174.8, 2708.2, 38.09, 178.52), 
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},
	{
		model = `ig_bankman`, 
		coords = vector4(-112.22, 6471.01, 31.63, 134.18), 
		gender = 'male', 
		animDict = 'anim@heists@prison_heiststation@cop_reactions',
		animName = 'cop_b_idle'
	},