/multiplayer

An Unreal Engine 5 template for making your own Pixel Streaming multiplayer games and worlds. Includes Gameplay Ability System, World Partition, and Online Subsystem.

Primary LanguageC++MIT LicenseMIT

Unreal Engine 5 - Multiplayer / Open World Template

An evolving template to allow teams the ability to test out multiplayer Pixel Streaming applications and worlds.

Only works if Unreal Engine instances are deployed within the same private network so that game sessions can be seen by each other using the NULL subsystem.

Useful for testing applications and worlds locally. Use Steam or other online subsystems for production, dedicated server(s) would need to be rolled out in order to support mass amounts of players and persistent sessions. Watch this space for how we want to make this easy for people using the Make Live platform.

Template Features Include:

Folders / Structure:

  • SourceArt - Used to store source art before importing into Unreal Engine.
  • Project - Example Unreal Engine multiplayer project.
  • Project/Content/00_Core/Maps/DefaultGameOpenWorld - Editable open world Map where players join.

Deployed Example on Make Live:

https://launch.make.live/make-live/open-world