A functional Undo / Redo library for JavaScript. Command creates a variable on window
called Command
which you use to perform your actions.
To perform an undoable action, use Command.do(up, down)
, which takes two function
arguments. The first is the action you want to perform right now, and the
second is the 'undo' function.
var x = 5;
Command.do(function() {
x += 20;
}, function() {
x -= 20;
});
//x is now 25
Command.undo();
//x is now 5
Command.redo();
//x is now 25 again
Sometimes, you will want to group multiple actions into a single action.
To do this, use Command.bufferAction()
or Command.buffer()
for short. This
is particularly useful when you encapsulate atomic actions in functions,
but want to treat a group of them as a single action in the undo stack. End the
buffer with Command.stopBuffer()
or Command.stop()
.
var x = 5,
y = 3;
var moveX = function() {
Command.do(function() {
x++;
}, function() {
x--;
});
};
var moveY = function() {
Command.do(function() {
y++;
}, function() {
y--;
});
};
var moveXandY = function() {
Command.buffer();
moveX();
moveY();
Command.stop();
};
moveXandY();
//x is 6, y is 4
Command.undo();
//x is 5, y is 3
If you happen to call Command.undo
or Command.redo
after calling Command.buffer
but before calling Command.stop
, the buffer will be destroyed and the steps will
forever be treated as atomic actions.
###Keeping track of Closure
In most cases, you should rely on the magic of closures to remember your two states.
I like to use variables prefixed with old
and new
to help keep this organized.
var myValue = "Hello";
//...
var oldValue = myValue,
newValue = "Goodbye";
Command.do(function() {
myValue = newValue;
}, function() {
myValue = oldValue;
});
###Order of Operations
The order of your statements inside the do
and undo
functions is very important.
In general, if do
A, then B, then C, you want to undo
C, then B, then A.
var num = 5,
num2 = 5;
//incorrect!
var doBadMath = function(n) {
Command.do(function() {
num *= n; //A
num += n; //B
}, function() {
num /= n; //A
num -= n; //B
});
};
//correct!
var doMath = function(n) {
Command.do(function() {
num2 *= n; //A
num2 += n; //B
}, function() {
num2 -= n; //B
num2 /= n; //A
});
};
doBadMath(3);
doMath(3);
//num = 18, num2 = 18
Command.undo();
Command.undo();
//num = 3, num2 = 5