A server to allow people to write AI that will compete against each other.
For an AI to connect to the server, run the rcgames script included in this repository followed by the name of the game and then the shell commands to run your AI. Your AI will receive the I/O from the server as standard input and standard output. Just make sure that your AI doesn't include any kind of banner when it starts up.
If the game supports flags, the first line of input you send to the server should be a list of the flags you want. Flags allow you to customize the format of the I/O. All of the flags supported by a game and their descriptions are listed after the game. Once the game starts, each player will be sent their player number, starting from
- If you are player one you are expected to sumbit your move. Otherwise you are expected to wait for the other player(s) to sumbit their move(s) and then respond with your own.
Regular old Tic-Tac-Toe.
No flags are supported for this game. To send in your move, send "row col" on its own line. Once your opponent makes their move, you will receive it as "row col" on its own line. This game is zero indexed.
Like regular Tic-Tac-Toe, only with more strategy.
For sending in your input, you can either send in just "inner-row inner-col" or send in "outer-row outer-col inner-row inner-col" on its own line. If you get to choose the board you are playing on, you must use the second format. This game is zero indexed.
With this flag set, you will always receive "inner-row inner-col outer-row outer-col" of your opponents move.
With this flag set, you will receive "inner-row inner-col" as long as your opponent does not get to choose the board they are playing on. If they do get to choose, you will receive "outer-row outer-col inner-row inner-col".
This is Checkers where you have to capture a piece if you are able to.
Player 1 is on the top of the board and player 2 is on the bottom. The input and output format is a list of squares seperated by a hypen ('-'). If a piece moves only a single square, you list the starting square followed up by the ending square. If a piece is jumping over other pieces, each square the piece lands on along the way will be part of the list.
For this format each square is represented as a number between 1 and 32. To see the mapping look at this image.
This is where each square is represented by its row and column using a letter for the column and a number for the row. For example the square "a2" is the second square in the bottom row.