/tev

High dynamic range (HDR) image comparison tool for graphics people with an emphasis on OpenEXR images.

Primary LanguageC++BSD 3-Clause "New" or "Revised" LicenseBSD-3-Clause

tev — The EXR Viewer   

Image viewer and comparison tool for graphics people.

  • Lightning fast: starts up instantly, loads hundreds of images in seconds.
  • Versatile: supports many file formats, tonemapping operators, error metrics, histograms, and pixel peeping.
  • HDR: displays true HDR on Apple EDR displays.

Screenshot A false-color comparison of two multi-layer OpenEXR images of a beach ball. Image courtesy of openexr-images.

Installation

Windows

Download the tev executable (.exe) from the releases page.

macOS

Download the tev application (.dmg) from the releases page or install it via homebrew.

brew install --cask tev

Linux

Download the tev application (.appimage) from the releases page. See how to run AppImages.

On Arch Linux you can also install tev from the Arch User Repository.

Usage

Graphical User Interface

Images can be opened via a file dialog or by dragging them into tev. They can be reloaded, closed, or filtered at any time, so don't worry about opening more images than exactly needed.

Select an image by left-clicking it, and optionally select a reference image to compare the current selection to by right-clicking. For convenience, the current selection can be moved with the Up/Down or the 1-9 keys. For a comprehensive list of keyboard shortcuts click the little "?" icon at the top (or press "h") or view this online visualization.

If the interface seems overwhelming, you can hover any controls to view an explanatory tooltip.

Command Line

tev takes images as positional command-line arguments:

$ tev foo.exr bar.exr

By default, all layers and channels are loaded, but individual layers or channels can also be specified. In the following example, the depth layer of foo.exr and the r, g, and b channels of foo.exr and bar.exr are loaded.

$ tev :depth foo.exr :r,g,b foo.exr bar.exr

Other command-line arguments exist (e.g. for starting tev with a pre-set exposure value). For a list of all arguments simply invoke

$ tev -h

Over the Network

tev can also be controlled remotely over the network using a simple TCP-based protocol.

The --host argument specifies the IP and port tev is listening to. By default, tev only accepts connections from localhost (127.0.0.1:14158), which is useful, for example, as frontend for a supported renderer like pbrt version 4.

The following operations exist:

Operation Function
OpenImage Opens an image from a specified path on the machine tev is running on.
CreateImage Creates a blank image with a specified name, size, and set of channels. If an image with the specified name already exists, it is overwritten.
UpdateImage Updates the pixels in a rectangular region.
CloseImage Closes a specified image.
ReloadImage Reloads an image from a specified path on the machine tev is running on.
VectorGraphics Draws vector graphics over a specified image.

tev's network protocol is already implemented in the following languages:

If using these implementations is not an option, it's easy to write your own one. Each packet has the simple form

[uint32_t total_length_in_bytes][byte operation_type][byte[] operation_specific_payload]

where integers are encoded in little endian.

There are helper functions in Ipc.cpp (IpcPacket::set*) that show exactly how each packet has to be assembled. These functions do not rely on external dependencies, so it is recommended to copy and paste them into your project for interfacing with tev.

Building tev

All that is required for building tev is CMake and a C++20-compatible compiler. On Windows, that's Visual Studio 2019 and newer. On Linux and macOS, your system's GCC or Clang compiler is likely sufficient.

Most Linux distributions additionally require xorg, gl, zlib, and zenity. On Ubuntu/Debian simply call

$ apt-get install cmake xorg-dev libglu1-mesa-dev zlib1g-dev zenity

Once all dependencies are installed, begin by cloning this repository and all its submodules using the following command:

$ git clone --recursive https://github.com/Tom94/tev

Then, use CMake as follows:

$ cmake . -B build
$ cmake --build build --config Release -j

Afterwards, tev can be installed via

$ cmake --install build

or you can create a standalone installer (Windows, macOS) / AppImage (Linux) with

$ cpack --config build/CPackConfig.cmake

File Formats

  • EXR (via OpenEXR)
  • HDR, PNG, JPEG, BMP, GIF, PIC, PNM, PSD, TGA (via stb_image)
  • PFM (compatible with Netbpm)
  • QOI (via qoi. Shoutout to Tiago Chaves for adding support!)
  • DDS (via DirectXTex; Windows only. Shoutout to Craig Kolb for adding support!)
    • Supports BC1-BC7 compressed formats.

License

tev is available under the BSD 3-clause license, which you can find in the LICENSE.txt file. TL;DR.