Pinned Repositories
Autonomous-AI-Agent
A project that will control entity and lead to it's final destination with the help of RL (AI)
Helicopter-Physics
Simulation Of Helicopter Physics in Realistic And Arcade Style.
Match3D
This project is made with Unity Engine 2019.4.30 (LTS), coded using language C# version 7.3, IDE JetBrain Rider 2020.3 and Blender v2.9 for basic model creation.
Mathfs
Expanded Math Functionality for Unity
Matrix-Shockwave-Shader
Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.
peaceful-pie
Control Unity from Python! Use for reinforcement learning.
PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Python-RL
Unity-Multiplayer-Server
Multiplayer server for Unity Clients using Node JS
mansoor090's Repositories
mansoor090/Mathfs
Expanded Math Functionality for Unity
mansoor090/Matrix-Shockwave-Shader
Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.
mansoor090/Autonomous-AI-Agent
A project that will control entity and lead to it's final destination with the help of RL (AI)
mansoor090/Helicopter-Physics
Simulation Of Helicopter Physics in Realistic And Arcade Style.
mansoor090/Match3D
This project is made with Unity Engine 2019.4.30 (LTS), coded using language C# version 7.3, IDE JetBrain Rider 2020.3 and Blender v2.9 for basic model creation.
mansoor090/peaceful-pie
Control Unity from Python! Use for reinforcement learning.
mansoor090/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
mansoor090/Python-RL
mansoor090/Unity-Multiplayer-Server
Multiplayer server for Unity Clients using Node JS