The latest stable release is available here
The original Survival Clicker was inspired by the survival/crafting video game genre. Although crafting mechanics never made sense to be in the game (obvious reasons). Rather it was meant to highlight the struggle of survival, the feeling that player gets when he just barely makes thought the harsh stages, the immersive experience the player has while simultaneously growing in with the in-game character.
Survival Clicker was developed spontaneously during a very short period of time, a few stability updates were released and not much development was seen past that, making it stuck in a prototype stage forever. The implementation simply did not allow any further expansion without a rewrite.
Certain things have come in to an alignment making now -- the perfect time to revisit this concept and possibly make it into a more fully fledged experience. This is where the Survival Clicker 2 starts. Explore the design document to get your whereabouts.
To turn this project into something at least half decent I need your help. Contact me on: Reddit or Discord
The base functionality is currently being implemented for the game. Once it's done, game will be tagged as 0.1
alpha. Then further implementations can begin. See: Modules.
You can find the whole design document here.
Want to test out latest features?
The most up-to-date and unstable release (master) is available here
Warning: due to constantly rolling changes save games might or will get corrupted, so do not rely on this branch for a long term play.
Project uses vue-cli
tooling. Learn more here.
npm ci
npm run serve
npm run lint
npm run test:src
npm run test:e2e