Pinned Repositories
agentBoneNumberCheker
Paste this code in houdini shelf tools. This node creates a wrangle with vex code that will help you find the bone name along with its index by printing it in the terminal.
Electromagnetic-Field-in-Houdini-based-on-Coulombs-Law
houdini
houdini-pipeline-setup
HouPy
Python for Houdini
LIGAMENT-houdini-pipeline
Pipeline and prodtech tools
maya_lgmfx
Maya Repository
objectMergeReference
This needs to be pasted in your'e houdini shelf. It will create an object merge you need to make sure it doesnt have OUT_"###name###" type of naming.
otoyPointsExport
This is will let you take youre Houdini points to Octane Standalone. With these codes you will be able to export points data(only position and rotation) to a readable text file by Octane Standalone Renderer. Please go through the Read-me for setting it up in Houdini.
Space-Colonization-Mod
This solver is made using the space colonization technique by entagma modified by me for some randomization in timings.
manx151089's Repositories
manx151089/LIGAMENT-houdini-pipeline
Pipeline and prodtech tools
manx151089/otoyPointsExport
This is will let you take youre Houdini points to Octane Standalone. With these codes you will be able to export points data(only position and rotation) to a readable text file by Octane Standalone Renderer. Please go through the Read-me for setting it up in Houdini.
manx151089/houdini-pipeline-setup
manx151089/maya_lgmfx
Maya Repository
manx151089/Space-Colonization-Mod
This solver is made using the space colonization technique by entagma modified by me for some randomization in timings.
manx151089/agentBoneNumberCheker
Paste this code in houdini shelf tools. This node creates a wrangle with vex code that will help you find the bone name along with its index by printing it in the terminal.
manx151089/Electromagnetic-Field-in-Houdini-based-on-Coulombs-Law
manx151089/houdini
manx151089/HouPy
Python for Houdini
manx151089/objectMergeReference
This needs to be pasted in your'e houdini shelf. It will create an object merge you need to make sure it doesnt have OUT_"###name###" type of naming.
manx151089/outNullNode
Paste this code in houdini shelf tools.This node creates an null node matching your currently selected node for example, if you select sphere1 the null created will be OUT_sphere1
manx151089/packages
manx151089/reactionDiffusion
This is Entagma's reaction diffusion . Start with detailWrangle_initialPoint. Then pointWrangle_sim. Then pointWrangle_move connect Input_2 to pointwrangle_move which will be a vector volume vop having a random noise.