/realityflow-old

Primary LanguageC#GNU Affero General Public License v3.0AGPL-3.0

Actions status

Current Status

This project is currently undergoing a refactor and consolidation to make it easier to get it running.

RealityFlow

Content creation tool designed to enable rapid experimental content creation and user testing for XR. Includes real-time collaboration and streamlined interaction/content design patterns.

The first version (built in 2019) enabled real-time synchronized editing of Unity objects across multiple platforms, including HoloLens, Mobile phones, Web and Unity.

The primary objective for the next version (2020) is to enable authoring XR-specific interactions and manage state, including features included in VRTK and ARCore.

Features on the roadmap include recording analytics data.

Project has been developed by UCF Senior Design students, including:

2020-2021

  • Victor Solal
  • Morgan Wilkinson
  • Owen Mak
  • John Lynch
  • Faisal Salameh

2019-2020

  • Matthew Kurtz
  • Philip Bettler
  • Nyasha Frank
  • Yash Bhosale
  • Alexis Lambert

2018-2019

  • Jonathan “Aiden” Havener
  • Jonathan White
  • Kayden Wilkinson
  • Manuel Govea
  • Stephen Rigdon

Dr. John Murray