This is a series of tutorials on using OpenGL to do graphical rendering.
The code for each tutorial is found in the Tut*
directories. The code
alone is not enough information to understand what is going on. The actual
documentation is available in several forms.
The HTML form of the documentation can be found on: https://paroj.github.io/gltut/
The License.txt file contains the licensing information for the materials distributed in these tutorials.
In case you prefer Java to C++, Giuseppe Barbieri created a Java port here.
apt-get install premake4
- build glsdk
- inside glsdk run
premake4 gmake
- inside glsdk run
make config=release
- inside glsdk run
premake4 gmake
make config=release
apt-get install lua-filesystem xsltproc docbook-xsl
- run
lua CopyWebsite.lua
- install the packages needed for HTML
apt-get install fop libxerces2-java libsaxon-java libfop-java libjeuclid-fop-java
- add the line
find_jars jeuclid-core jeuclid-fop
to/usr/bin/fop
- inside
Documents/Build
runlua BuildComputerFO.lua
Some versions of fop
will not work correctly.
Installing 2.6
from here https://xmlgraphics.apache.org/fop/download.html fixes it.