/gltut

Learning Modern 3D Graphics Programming

Primary LanguageC++MIT LicenseMIT

OpenGL Tutorials

This is a series of tutorials on using OpenGL to do graphical rendering. The code for each tutorial is found in the Tut* directories. The code alone is not enough information to understand what is going on. The actual documentation is available in several forms.

The HTML form of the documentation can be found on: https://paroj.github.io/gltut/

The License.txt file contains the licensing information for the materials distributed in these tutorials.

In case you prefer Java to C++, Giuseppe Barbieri created a Java port here.

Building the tutorials

  • apt-get install premake4
  • build glsdk
    • inside glsdk run premake4 gmake
    • inside glsdk run make config=release
  • premake4 gmake
  • make config=release

Rebuilding the HTML Documentation

  • apt-get install lua-filesystem xsltproc docbook-xsl
  • run lua CopyWebsite.lua

Rebuilding the PDF Documentation

  • install the packages needed for HTML
  • apt-get install fop libxerces2-java libsaxon-java libfop-java libjeuclid-fop-java
  • add the line find_jars jeuclid-core jeuclid-fop to /usr/bin/fop
  • inside Documents/Build run lua BuildComputerFO.lua

Known issues

Exception in thread "main" java.lang.NoClassDefFoundError: org/w3c/dom/events/CustomEvent

Some versions of fop will not work correctly. Installing 2.6 from here https://xmlgraphics.apache.org/fop/download.html fixes it.