Lets you build your NW.js apps for mac, win and linux via cli. It will download the prebuilt binaries for a newest version, unpacks it, creates a release folder, create the app.nw file for a specified directory and copies the app.nw file where it belongs.
This is a self-maintained repo of nw-builder
which temporarily fixs support for 0.13.x normal/SDK/NaCl versions.
npm install evshiron/nw-builder --save-dev
npm install evshiron/nw-builder -g
Yes, there is also a Grunt Plugin. For Gulp, just use the module :)
Usage: nwbuild [options] [path]
Options:
-p, --platforms Platforms to build, comma-sperated, can be: win32,win64,osx32,osx64,linux32,linux64 ['osx32', 'osx64', 'win32', 'win64']
-v, --version The nw version, eg. 0.8.4 [default: "latest"]
-r, --run Runs NW.js for the current platform [default: false]
-o, --buildDir The build folder [default: "./build"]
-f, --forceDownload Force download of NW.js [default: false]
--cacheDir The cache folder
--quiet Disables logging [default: false]
During development you can run NW.js with nwbuild -r path/to/your/younwapp/
Or use the module:
var NwBuilder = require('nw-builder');
var nw = new NwBuilder({
files: './path/to/nwfiles/**/**', // use the glob format
platforms: ['osx32', 'osx64', 'win32', 'win64'],
version: '0.13.0-rc3-sdk'
});
//Log stuff you want
nw.on('log', console.log);
// Build returns a promise
nw.build().then(function () {
console.log('all done!');
}).catch(function (error) {
console.error(error);
});
build
also supports callbacks:
nw.build(function(err) {
if(err) console.log(err);
})
Type: String
Default value: null
The path to your node webkit app. It supports simple-glob so you can do stuff like ['foo/*.js', '!foo/bar.js', 'foo/bar.js']
.
Type: String
Default value: 'latest'
The version of NW.js you want to use. Per default it looks up the latest version. Here is a list of all available releases
Type: Array
Default value: ['osx32', 'osx64', 'win32', 'win64']
The platforms you want to build. Can be ['win32', 'win64', 'osx32', 'osx64', 'linux32', 'linux64']
The values ['win', 'osx', 'linux']
can also be used and will build both the 32 and 64 bit versions of the specified platforms.
Type: String
Default value: false
The Name of your NW.js app. If this value is set to null, it will autodetect the name
from your projects package.json. This will be used to generate a plist file for mac.
Type: String
Default value: false
The version of your NW.js app. If this value is set to null, it will autodetect the version
form your projects package.json. This will be used to generate a plist file for mac.
Type: String
Default value: ./build
This is where the releases are saved.
Type: String
Default value: ./cache
This is where the cached NW.js downloads are
Type: String
or function
Default value: default
How you want to save your build.
default
[appName]versioned
[appName] -v[appVersion]timestamped
[appName] - [timestamp];- A function with options as scope (e.g
function () {return this.appVersion;}
)
Type: Boolean
Default value: false
This will delete everything in your build_dir
directory, including the cached downloaded prebuilt binaries
Type: String
Default value: false
MAC ONLY: The path to your credits.html file. If your don't provide your own it will use the one provided by NW.js
Type: String
Default value: false
MAC ONLY: The path to your ICNS icon file. If your don't provide your own it will use the one provided by NW.js
Type: Boolean
Default value: null
WINDOW ONLY: Instead of zipping the application and merging it into the executable the application content is placed next to the application (which speed up the startup time for large apps). The default behaviour is platform specific. For windows
and linux
, the application is zipped and merged into the executable. For mac
, the application is not zipped.
Type: String
or Object
Default value: false
MAC ONLY: Pass a string containing the path to your own plist file. If a string isn't passed, a plist file will be generated from your package.json. Pass an object to overwrite or add properties to the generated plist file.
Type: String
Default value: null
WINDOWS ONLY: The path to your ICO icon file. If your don't provide your own it will use the one provided by NW.js. If you are building on MAC or LINUX you must have Wine installed to use this option.
Type: Boolean
Default value: null
MAC ONLY: Use a app.nw
folder instead of ZIP
file, this significantly improves the startup speed of applications on mac
, since no decompressing is needed. Builds on other platforms will still use ZIP
files. The default behaviour of node-webkit-builder is to not use ZIP
files on the mac
platform. In case of the mac
platform the option macZip
can override the option zip
.
Allows you to specify platform-specific manifest values. Example manifest:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": false,
"toolbar": false
},
"platformOverrides": {
"win": {
"window": {
"toolbar": true
}
},
"win32": {
"window": {
"frame": true,
"toolbar": false
}
},
"win64": {
"window": {
"frame": true
}
},
"osx": {
...
},
"osx32": {
...
},
"osx64": {
...
},
"linux": {
...
},
"linux32": {
...
},
"linux64": {
...
},
}
The platform-specific options will override the others only when building that platform only and the platformOverrides
property will be removed.
For example, when building for Windows, the manifest generated and put into the end app (from the manifest above) would be:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": true,
"toolbar": false
}
}
Additionally, when specifying multiple version of the same platform such as "win", "win32", and "win64", changes will be applied such that "win" applies to both "win32" and "win64", while "win32" and "win64" apply only to the specified version. Also note that "win32" and "win64" can further override changes made in "win".
See #85 and #94 for more information. If you need this during development too, see platform-overrides and gulp-platform-overrides. There is no Grunt plugin, yet.
## Troubleshooting
Darwin (OS X kernel) has a low limit for file descriptors (256 per process) by default, so you might get an EMFILE
error or an error mentioning "too many open files" if youtry to open more file descriptors than this.
To get around it, run ulimit -n 1024
(or add it to your ~/.bash_profile
). For more information, see henvic/osx-ulimit.
See CONTRIBUTING.md.
- 2015-12-18
2.2.0
addedzip
option. - 2015-12-06
2.1.0
addedcacheDir
command-line option, fix for no info being passed back, etc. - 2015-06-28
2.0.2
put upper bound to semver check for windows. - 2015-06-14
2.0.1
safer validation of versions. - 2015-06-14
2.0.0
changed to nw-builder, etc. - 2015-05-05
1.0.12
when using latest NW.js version, it's first validated that it's not an alpha version (fixes #222). Plus a fix for thewinIco
&macIcns
command line options - 2015-01-29
1.0.8
fixed EMFILE errors (see #147 #148) - 2015-01-21
1.0.7
fixed about screen when copyright is not supplied - 2015-01-15
1.0.6
fixed downloads for nw.js version 0.12.0-alpha1 - 2015-01-15
1.0.5
fixed downloads for NW.js versions < 0.12.0-alpha - 2014-12-12
1.0.0
64-bit support, improved platform-overrides and no more EMFILE errors. - 2014-12-07
0.4.0
macPlist CFBundleIdentifier is generated frompackage.json
(see #131) - 2014-11-14
0.3.0
macPlist option improvements (see #96) - 2014-10-30
0.2.0
adds support for platform-specific manifest overrides (see #94) - 2014-08-19
0.1.2
adds a progress bar to downloads, fixes downloading through a proxy, fixed winIco, bug fixes - 2014-08-01
0.1.0
use app filename for generated executables, optimized version checking, (known issue:winIco
on windows) - 2014-07-31
0.0.4
fixed compatibility with nodewebkit 0.10.0 - 2014-04-20 Added run option, bug fixes
- 2014-04-13 Preview Release