/Slaughterfield-AD

Slaughterfield A/D gamemode. Created for the s7 clan (sigmaseven.forumfree.it) but it's not used since we don't play SAMP anymore. Uses MySQL

Primary LanguagePawnGNU General Public License v3.0GPL-3.0

Slaughterfield-AD

I'm working on a Docker image for deploy the gamemode in seconds using docker, check this repo for updates.

Slaughterfield A/D gamemode. Created for the s7 clan (sigmaseven.forumfree.it) but it's not used since we don't play SAMP anymore. It was one of my first "big" projects and I didn't know how to use Git or how to write good code, but i'm still proud of the GM after all. Uses MySQL to read data if I recover a dump I will add it

I decided to share it to don't let it die in a folder and because I loved create it :) It's not the best example of "good" "clean" "efficient" code but aannnyywway

You can play modes:

  • A/D (Everything or Interiors only)
  • Area
  • TDM
  • Player vs Player
  • Gungame
  • Fight "All vs All" or "One Vs One"
  • Fallout
  • Last bullet

Some features:

  • ESL mode
  • Voting system
  • Editor for bases/arene/etc. (create new or edit existing)
  • End round textdraw that allows you to see the textdraw of previous rounds
  • TCW/CW support
  • Upload of matches online
  • Bases pack concept (So in ESL mode you can use ESL basepack and in other modes the normal basepack)
  • Auto round in Fun mode so no admins or votation needed. Everything is automatic.
  • Customize your player by adding objects (Yes, you can save them and you will get them back your next login)
  • Beta login based on Hardware ID
  • Most commands merge things together (like, /add [all|ball|id] instead of three different commands) and provide fast way to access them, like /aa or /ab
  • etc.

The last comment "And this is the end of the best existing A/D GM. Stay hungry, stay foolish!" has been aded by Miki after he translated the entire gamemode to English. Thank you <3