websocketd
websocketd
is a small command-line tool that will wrap an existing command-line interface program, and allow it to be accessed via a WebSocket.
WebSocket-capable applications can now be built very easily. As long as you can write an executable program that reads STDIN
and writes to STDOUT
, you can build a WebSocket server. Do it in Python, Ruby, Perl, Bash, .NET, C, Go, PHP, Java, Clojure, Scala, Groovy, Expect, Awk, VBScript, Haskell, Lua, R, whatever! No networking libraries necessary.
Details
Upon startup, websocketd
will start a WebSocket server on a specified port, and listen for connections.
Upon a connection, it will fork the appropriate process, and disconnect the process when the WebSocket connection closes (and vice-versa).
Any message sent from the WebSocket client will be piped to the process's STDIN
stream, followed by a \n
newline.
Any text printed by the process to STDOUT
shall be sent as a WebSocket message whenever a \n
newline is encountered.
Download
If you're on a Mac, you can install websocketd
using Homebrew. Just run brew install websocketd
. For other operating systems, or if you don't want to use Homebrew, check out the link below.
Download for Linux, OS X and Windows
Quickstart
To get started, we'll create a WebSocket endpoint that will accept connections, then send back messages, counting to 10 with 1 second pause between each one, before disconnecting.
To show how simple it is, let's do it in Bash!
count.sh:
#!/bin/bash
for ((COUNT = 1; COUNT <= 10; COUNT++)); do
echo $COUNT
sleep 1
done
Before turning it into a WebSocket server, let's test it from the command line. The beauty of websocketd
is that servers work equally well in the command line, or in shell scripts, as they do in the server - with no modifications required.
$ chmod +x count.sh
$ ./count.sh
1
2
3
4
5
6
7
8
9
10
Now let's turn it into a WebSocket server:
$ websocketd --port=8080 ./count.sh
Finally, let's create a web-page to test it.
count.html:
<!DOCTYPE html>
<pre id="log"></pre>
<script>
// helper function: log message to screen
function log(msg) {
document.getElementById('log').textContent += msg + '\n';
}
// setup websocket with callbacks
var ws = new WebSocket('ws://localhost:8080/');
ws.onopen = function() {
log('CONNECT');
};
ws.onclose = function() {
log('DISCONNECT');
};
ws.onmessage = function(event) {
log('MESSAGE: ' + event.data);
};
</script>
Open this page in your web-browser. It will even work if you open it directly
from disk using a file://
URL.
More Features
- Very simple install. Just download the single executable for Linux, Mac or Windows and run it. Minimal dependencies, no installers, no package managers, no external libraries. Suitable for development and production servers.
- Server side scripts can access details about the WebSocket HTTP request (e.g. remote host, query parameters, cookies, path, etc) via standard CGI environment variables.
- As well as serving websocket daemons it also includes a static file server and classic CGI server for convenience.
- Command line help available via
websocketd --help
. - Includes WebSocket developer console to make it easy to test your scripts before you've built a JavaScript frontend.
- Examples in many programming languages are available to help you getting started.
User Manual
More documentation in the user manual
Example Projects
- Plot real time Linux CPU/IO/Mem stats to a HTML5 dashboard using websocketd and vmstat (for Linux)
- Arbitrary REPL in the browser using websocketd
- Retrieve SQL data from server with LiveCode and webSocketd
- List files from a configured folder (for Linux)
- Listen for gamepad events and report them to the system (this + android = gamepad emulator)
Got more examples? Open a pull request.
My Other Projects
- ReconnectingWebSocket - Simplest way to add some robustness to your WebSocket connections.
- Smoothie Charts - JavaScript charts for streaming data.
- Visit The Igloo Lab to see and subscribe to other thingies I make.
And follow @joewalnes!