/libGDX_TD

Java Game Development Group Project using libGDX - Tower Defense in Desktop

Primary LanguageJava

libGDX_TD

Java Game Development Group Project using libGDX - Tower Defense in Desktop

Screenshots

Collaborated with

MinSeok Koo(kei98301), Minwoo Jang(jmw1038), Youngin Cho(ChoYoungIn), Seungwook Choi(seungwookchoi), Yeseul Cho(yscho1219).

Commit Note

17.02.02:[Minseok Koo] Tower overlap problem solving.

(gamedev-td-core/src/gamedev/input/GameInputProcessor.java)

17.02.02:[Youngin Cho] Add Right-click deselect function.

(gamedev-td-core/src/gamedev/input/GameInputProcessor.java)

17.02.07:[Minwoo Jang] Add skip function.

(gamedev-td-core/src/gamedev/input/GameInputProcessor.java)
(gamedev-td-core/src/gamedev/entity/GameState.java)
(gamedev-td-core/src/gamedev/entity/TextureFactory.java)
(gamedev-td-core/src/gamedev/screen/GameUserInterface.java)

17.02.08:[Minwoo Jang] Fixed a problem where the mouse was focused but the tower was selected.

(gamedev-td-core/src/gamedev/input/GameInputProcessor.java)

17.02.09:[Minwoo Jang] Fixed a problem where Steve and DartDirt installed the tower.

(gamedev-td-core/src/gamedev/entity/GameState.java)

17.02.09:[Minwoo Jang] When Restart and Quit button is pressed, reset.

(gamedev-td-core/src/gamedev/input/PauseInputProcessor.java)

17.02.16:[Minseok Koo] Remove unnecessary towers.

(gamedev-td-core/src/gamedev/input/screen/GameUserInterface.java)

17.02.16:[Seungwook Choi] As the level goes up, the monsters increase the health.

(gamedev-td-core/src/gamedev/entity/Enemy.java)
(gamedev-td-core/src/gamedev/entity/GameState.java)

17.02.23:[Minseok Koo] UI of Map, Main menu, Pause screen, Lvl select screen, gameover screen (images, font)

(gamedev-td-core/src/gamedev/level/Map.java)
(gamedev-td-core/src/gamedev/screen/MainMenuScreen.java)
(gamedev-td-core/src/gamedev/screen/PauseScreen.java)
(gamedev-td-core/src/gamedev/screen/LvlSelectScreen.java)
(gamedev-td-core/src/gamedev/screen/GameOverScreen.java)
(gamedev-td-core/src/gamedev/screen/GameUserInterface.java)
(gamedev-td-core/src/gamedev/td/helper/FontHelper.java)

(gamedev-td-desktop/assets/img/button_basic.png)
(gamedev-td-desktop/assets/img/play_button.png)
(gamedev-td-desktop/assets/img/settings_button.png)
(gamedev-td-desktop/assets/img/about_button.png)
(gamedev-td-desktop/assets/img/exit_button.png)
(gamedev-td-desktop/assets/img/back_to_menu_button.png)
(gamedev-td-desktop/assets/img/restart_button.png)
(gamedev-td-desktop/assets/img/resume_button.png)
(gamedev-td-desktop/assets/img/quit2menu_button.png)
(gamedev-td-desktop/assets/img/dirt_dark.png)
(gamedev-td-desktop/assets/img/dirt_light.png)
(gamedev-td-desktop/assets/img/grass.png)
(gamedev-td-desktop/assets/img/lvlSelectBG.png)
(gamedev-td-desktop/assets/img/main_background.png)
(gamedev-td-desktop/assets/img/map1.png)
(gamedev-td-desktop/assets/img/map2.png)
(gamedev-td-desktop/assets/img/steve.png)
(gamedev-td-desktop/assets/img/title.png)
(gamedev-td-desktop/assets/img/wave.png)

(gamedev-td-desktop/font/License.txt  (modified))
(gamedev-td-desktop/font/prstartk.tff (added))
(gamedev-td-desktop/font/prstart.tff (added))
(gamedev-td-desktop/font/Sample.png (deleted))
(gamedev-td-desktop/font/sample (2).png (deleted))