/Diablerie

Diablo 2 reimplementation on unity

Primary LanguageC#

Diablerie

Build Status

alt tag

This is a recreation of Diablo 2 game from Blizzard.

The game is at a very early stage of development - work in progress.

No commercial use is intended. All images and sounds used are from Diablo 2 and are property of the original game creators.

How to run the game

Requirements:

  • Download latest version of Diablerie
  • Put following files to the Diablerie directory from Diablo 2 LOD v1.14:
    • d2exp.mpq
    • d2data.mpq
    • d2char.mpq
    • d2sfx.mpq (optional)
    • d2music.mpq (optional)
    • d2xMusic.mpq (optional)
    • d2xtalk.mpq (optional)
    • d2speech.mpq (optional)
  • Run Diablerie

How to build and run from sources:

Requirements:

  • Unity 2017.1.0f3 (other versions are not tested)
  • Diablo 2 Lord of Destruction v1.14
  • Diablerie source code
  • git clone https://github.com/mofr/Diablerie.git
  • Put following files to the Diablerie directory:
    • d2exp.mpq
    • d2data.mpq
    • d2char.mpq
    • d2sfx.mpq
    • d2music.mpq
    • d2xMusic.mpq
  • Run Unity Editor and open Diablerie folder as a project
  • In Assets folder open Scenes/Scene1.scene file
  • Press Play

Credits

Paul Siramy - ds1edit editor, great thanks for source code. Very helpful and detailed tutorials related to diablo 2 internals.

Bilian Belichev - DCC file format documentation and sample decoder.

Fabien BARBIER - CrystalMpq.

Foole (fooleau@gmail.com) - MpqHuffman and MpqWavCompression.

Phrozen Keep - A lot of various information about diablo 2 files.