This Inkscape extension generates gcode for laser cutters and plotting machines from an SVG file.
Version 2.0 just released and there are a lot of changes! If you want you can still access legacy releases (below 2.0) on the releases page. Instructions for older versions can be found on JTP's website.
This extension is essentially a UI wrapped around the svg_to_gcode library. So if you want to learn how an Inkscape extension is structured, look no further. If you're interested in peeking under the hood, check out svg_to_gcode.
Download the latest release here. Inkscape versions below 1.0 are not supported. Use legacy releases if you are using Inkscape < 1.0.
Unzip the binaries and copy the laser directly into the Inkscape user extensions folder. Inkscape lists the location of your user extensions folder under Edit > Preferences > System.
Restart Inkscape and you're done.
Before using the extension, we need to make sure the document is setup correctly. Open File > Document Properties.
Set the document's display units to mm
or in
.
Then set Scale x, Scale y to 1
and Viewbox > X, Viewbox > Y to 0
.
Lastly, you can move and rescale your drawing to make it look like it did before.
This extension will parse all svg paths and ignore everything else. So step 1 is to convert all other shapes to paths.
In this case I want to convert the whole drawing to gcode. So I select everything ctr+A
and convert the drawing to paths
Path > Object to Path.
Open the extension at Extension > Generate Laser Gcode > J Tech Community Laser Tool
Select the same unit you used in the Document Settings. Then choose an appropriate output directory and hit apply.
You'll notice two layers where added to your document:
debug reference points
contains the black corners. They represent the four corners of your machine's bed. You can use them to eyeball weather the gcode is scaled and place correctly.debug traces
contains the red paths which trace all generated gcode commands.
Note: debug layers are reset everytime you run the extension. So make sure you don't accidentally add any objects to them or they will be deleted.
- As a user you can contribute by suggesting features, testing the library and reporting any bugs you encounter in a detailed issue.
- As a developer of any skill level you can make pull requests which close issues or introdce usefull features. Just make sure to create an issue describimg what features you want to add before taking the time to implement them. Working on something just to not have it introduced sucks.