Project Period 3 Chapter 1: Use Unreal for Game Development 301 Unreal Engine Features (1w) Particle Systems & Effects Physics-Based Gameplay Optimizing Performance 302 Network-Programming in Unreal (1w) Multiplayer in Unreal Online Services 303 C++ in Unreal (1w) Extending the engine with custom C++ code 304 Finishing Unreal Projects (1w) Packaging & Distribution Testing, Debugging, Error Reporting Chapter 2: Portfolio: Craft your Online Presence 305 Portfolio (5w) Chapter 3: Artificial Intelligence in Game Production 306 Artificial Intelligence (2w) Chapter 4: Working in a Game Production Team: Specialization (5w) -- Chapter 5: Market Analysis, CV and Portfolio (2w) Chapter 6: Industry-Preparation Game Programming (2w)