mariusrubo
I'm a scientist at the University of Bern, Switzerland. I use Unity to create experimental software for virtual reality
Bern, Switzerland
Pinned Repositories
Unity-Dynamic-Mesh
An example of a procedural mesh which can be changed dynamically along several parameters at runtime
Unity-EyeTracking-RegionsOfInterest
A framework to process eye-tracking data in 3D space with regards to regions of interests
Unity-Humanoid-AdjustProportions
Adjust a character's body proportions without setting up blendshapes
Unity-Humanoid-FacialExpressions
Make your character with facial blendshapes show natural facial expressions. Designed for models from Autodesk Character Generator.
Unity-Humanoid-Mocap-CSV
Use .csv files to record, play and evaluate motion capture data.
Unity-Humanoid-TransportObjects
Make your character grab objects and transport them to a destination. You need Final IK for this.
Unity-Humanoid-Walk-To-Goal
Make your character smoothly walk to goals, avoiding obstacles on the way.
Unity-IIR-Realtime-Filtering
Apply 2nd order Butterworth Low-pass and High-pass filters or Notch filters to data as they arrive
Unity-MoveCameraOnTouch
Smoothly move the camera around by clicking or touching the screen
Unity-SkinnedMeshRenderer-ChangeTexture
Smoothly transition between different textures for your SkinnedMeshRenderer
mariusrubo's Repositories
mariusrubo/Unity-EyeTracking-RegionsOfInterest
A framework to process eye-tracking data in 3D space with regards to regions of interests
mariusrubo/Unity-Humanoid-Mocap-CSV
Use .csv files to record, play and evaluate motion capture data.
mariusrubo/Unity-Humanoid-AdjustProportions
Adjust a character's body proportions without setting up blendshapes
mariusrubo/Unity-IIR-Realtime-Filtering
Apply 2nd order Butterworth Low-pass and High-pass filters or Notch filters to data as they arrive
mariusrubo/Unity-Humanoid-TransportObjects
Make your character grab objects and transport them to a destination. You need Final IK for this.
mariusrubo/Unity-Humanoid-FacialExpressions
Make your character with facial blendshapes show natural facial expressions. Designed for models from Autodesk Character Generator.
mariusrubo/Unity-Dynamic-Mesh
An example of a procedural mesh which can be changed dynamically along several parameters at runtime
mariusrubo/Unity-MoveCameraOnTouch
Smoothly move the camera around by clicking or touching the screen
mariusrubo/Unity-Humanoid-Walk-To-Goal
Make your character smoothly walk to goals, avoiding obstacles on the way.
mariusrubo/Unity-SkinnedMeshRenderer-ChangeTexture
Smoothly transition between different textures for your SkinnedMeshRenderer
mariusrubo/Unity-Vertex-Displacements
An example showing how to distort objects while preserving touch
mariusrubo/Unity-Humanoid-Gestures
Make your character display gestures such as 'scissors', 'rock' or 'paper', and record your own gestures.
mariusrubo/Unity-Humanoid-WalkingSound
Play a walking sound when your character's feet touch the ground.
mariusrubo/AvatarTransferPro
A Tool for Automatic Transfer of High-Quality Personalised Avatars in Networked Social Virtual Reality
mariusrubo/ScirraConstruct-Examples
Some example games made with the Scirra Construct 2 game engine
mariusrubo/SocialVRExample
A Unity example project to demonstrate the setup of a Social VR program.
mariusrubo/Unity-StoreDataOnServer
An example on how to store data from within a Unity application on a server
mariusrubo/mariusrubo.github.io
My interactive content is stored here. Other repos link to it, so need to click here.