hbgl-c
is a lightweight and flexible library for game development and more. Built on top of GLFW,
it's designed to offer a simple layer of abstraction over OpenGL, allowing developers to focus on
creating content rather than dealing with the intricacies of OpenGL. This project makes use of the single-file stb
public domain libraries by Sean Barrett.
For more info see getting started.
- C (Main Implementation)
- Harbour
Contributions are welcome! Feel free to submit a pull request.
"The name 'hbgl-c' is an acronym that stands for 'Harbour Graphics Library,' written in the C programming language."