Two-Coords is a 2D cross-platform game engine based on OpenGL 4.
This is a rewrite of an old 2D game engine. The project's main inspiration is to get into C++ coding again and make use of state-of-the-art functionallity.
This features are planned for the first stable release (random order):
- Varius texture support (tga, dds, png etc.)
- Resource bundling
- Game scene management
- Camera controls
- (2D-)Sound with file support (wav, ogg, mp3?)
- Tilemap support
- Font rendering
- Basic GUI support (Buttons, text input)
- Input handling
- Documentation
- Sample project
- Animations
- Basic particle system
- Basic collision system (aabb, tile-based pixel perfect)
- MarkAtk