/mlua

High level Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Roblox Luau bindings to Rust with async/await support

Primary LanguageRustOtherNOASSERTION

mlua

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The main branch is the v0.10, development version of mlua. Please see the v0.9 branch for the stable versions of mlua.

Note

See (upcoming) v0.10 release notes.

mlua is bindings to Lua programming language for Rust with a goal to provide safe (as far as it's possible), high level, easy to use, practical and flexible API.

Started as rlua fork, mlua supports Lua 5.4, 5.3, 5.2, 5.1 (including LuaJIT) and Roblox Luau and allows to write native Lua modules in Rust as well as use Lua in a standalone mode.

mlua tested on Windows/macOS/Linux including module mode in GitHub Actions on x86_64 platform and cross-compilation to aarch64 (other targets are also supported).

WebAssembly (WASM) is supported through wasm32-unknown-emscripten target for all Lua versions excluding JIT.

Usage

Feature flags

mlua uses feature flags to reduce the amount of dependencies, compiled code and allow to choose only required set of features. Below is a list of the available feature flags. By default mlua does not enable any features.

  • lua54: enable Lua 5.4 support
  • lua53: enable Lua 5.3 support
  • lua52: enable Lua 5.2 support
  • lua51: enable Lua 5.1 support
  • luajit: enable LuaJIT support
  • luajit52: enable LuaJIT support with partial compatibility with Lua 5.2
  • luau: enable Luau support (auto vendored mode)
  • luau-jit: enable Luau support with JIT backend.
  • luau-vector4: enable Luau support with 4-dimensional vector.
  • vendored: build static Lua(JIT) library from sources during mlua compilation using lua-src or luajit-src crates
  • module: enable module mode (building loadable cdylib library for Lua)
  • async: enable async/await support (any executor can be used, eg. tokio or async-std)
  • send: make mlua::Lua: Send + Sync (adds Send requirement to mlua::Function and mlua::UserData)
  • error-send: make mlua:Error: Send + Sync
  • serialize: add serialization and deserialization support to mlua types using serde framework
  • macros: enable procedural macros (such as chunk!)
  • anyhow: enable anyhow::Error conversion into Lua

Async/await support

mlua supports async/await for all Lua versions including Luau.

This works using Lua coroutines and require running Thread along with enabling feature = "async" in Cargo.toml.

Examples:

shell command examples:

# async http client (hyper)
cargo run --example async_http_client --features=lua54,async,macros

# async http client (reqwest)
cargo run --example async_http_reqwest --features=lua54,async,macros,serialize

# async http server
cargo run --example async_http_server --features=lua54,async,macros,send
curl -v http://localhost:3000

Serialization (serde) support

With serialize feature flag enabled, mlua allows you to serialize/deserialize any type that implements serde::Serialize and serde::Deserialize into/from mlua::Value. In addition mlua provides serde::Serialize trait implementation for it (including UserData support).

Example

Compiling

You have to enable one of the features: lua54, lua53, lua52, lua51, luajit(52) or luau, according to the chosen Lua version.

By default mlua uses pkg-config tool to find lua includes and libraries for the chosen Lua version. In most cases it works as desired, although sometimes could be more preferable to use a custom lua library. To achieve this, mlua supports LUA_LIB, LUA_LIB_NAME and LUA_LINK environment variables. LUA_LINK is optional and may be dylib (a dynamic library) or static (a static library, .a archive).

An example how to use them:

my_project $ LUA_LIB=$HOME/tmp/lua-5.2.4/src LUA_LIB_NAME=lua LUA_LINK=static cargo build

mlua also supports vendored lua/luajit using the auxiliary crates lua-src and luajit-src. Just enable the vendored feature and cargo will automatically build and link specified lua/luajit version. This is the easiest way to get started with mlua.

Standalone mode

In a standalone mode mlua allows to add to your application scripting support with a gently configured Lua runtime to ensure safety and soundness.

Add to Cargo.toml :

[dependencies]
mlua = { version = "0.10.0-rc.1", features = ["lua54", "vendored"] }

main.rs

use mlua::prelude::*;

fn main() -> LuaResult<()> {
    let lua = Lua::new();

    let map_table = lua.create_table()?;
    map_table.set(1, "one")?;
    map_table.set("two", 2)?;

    lua.globals().set("map_table", map_table)?;

    lua.load("for k,v in pairs(map_table) do print(k,v) end").exec()?;

    Ok(())
}

Module mode

In a module mode mlua allows to create a compiled Lua module that can be loaded from Lua code using require. In this case mlua uses an external Lua runtime which could lead to potential unsafety due to unpredictability of the Lua environment and usage of libraries such as debug.

Example

Add to Cargo.toml :

[lib]
crate-type = ["cdylib"]

[dependencies]
mlua = { version = "0.10.0-rc.1", features = ["lua54", "module"] }

lib.rs :

use mlua::prelude::*;

fn hello(_: &Lua, name: String) -> LuaResult<()> {
    println!("hello, {}!", name);
    Ok(())
}

#[mlua::lua_module]
fn my_module(lua: &Lua) -> LuaResult<LuaTable> {
    let exports = lua.create_table()?;
    exports.set("hello", lua.create_function(hello)?)?;
    Ok(exports)
}

And then (macOS example):

$ cargo rustc -- -C link-arg=-undefined -C link-arg=dynamic_lookup
$ ln -s ./target/debug/libmy_module.dylib ./my_module.so
$ lua5.4 -e 'require("my_module").hello("world")'
hello, world!

On macOS, you need to set additional linker arguments. One option is to compile with cargo rustc --release -- -C link-arg=-undefined -C link-arg=dynamic_lookup, the other is to create a .cargo/config.toml with the following content:

[target.x86_64-apple-darwin]
rustflags = [
  "-C", "link-arg=-undefined",
  "-C", "link-arg=dynamic_lookup",
]

[target.aarch64-apple-darwin]
rustflags = [
  "-C", "link-arg=-undefined",
  "-C", "link-arg=dynamic_lookup",
]

On Linux you can build modules normally with cargo build --release.

On Windows the target module will be linked with lua5x.dll library (depending on your feature flags). Your main application should provide this library.

Module builds don't require Lua lib or headers to be installed on the system.

Publishing to luarocks.org

There is a LuaRocks build backend for mlua modules luarocks-build-rust-mlua.

Modules written in Rust and published to luarocks:

Safety

One of the mlua goals is to provide safe API between Rust and Lua. Every place where the Lua C API may trigger an error longjmp in any way is protected by lua_pcall, and the user of the library is protected from directly interacting with unsafe things like the Lua stack, and there is overhead associated with this safety.

Unfortunately, mlua does not provide absolute safety even without using unsafe . This library contains a huge amount of unsafe code. There are almost certainly bugs still lurking in this library! It is surprisingly, fiendishly difficult to use the Lua C API without the potential for unsafety.

Panic handling

mlua wraps panics that are generated inside Rust callbacks in a regular Lua error. Panics could be resumed then by returning or propagating the Lua error to Rust code.

For example:

let lua = Lua::new();
let f = lua.create_function(|_, ()| -> LuaResult<()> {
    panic!("test panic");
})?;
lua.globals().set("rust_func", f)?;

let _ = lua.load(r#"
    local status, err = pcall(rust_func)
    print(err) -- prints: test panic
    error(err) -- propagate panic
"#).exec();

unreachable!()

Optionally mlua can disable Rust panics catching in Lua via pcall/xpcall and automatically resume them across the Lua API boundary. This is controlled via LuaOptions and done by wrapping the Lua pcall/xpcall functions on a way to prevent catching errors that are wrapped Rust panics.

mlua should also be panic safe in another way as well, which is that any Lua instances or handles remains usable after a user generated panic, and such panics should not break internal invariants or leak Lua stack space. This is mostly important to safely use mlua types in Drop impls, as you should not be using panics for general error handling.

Below is a list of mlua behaviors that should be considered a bug. If you encounter them, a bug report would be very welcome:

  • If you can cause UB with mlua without typing the word "unsafe", this is a bug.

  • If your program panics with a message that contains the string "mlua internal error", this is a bug.

  • Lua C API errors are handled by longjmp. All instances where the Lua C API would otherwise longjmp over calling stack frames should be guarded against, except in internal callbacks where this is intentional. If you detect that mlua is triggering a longjmp over your Rust stack frames, this is a bug!

  • If you detect that, after catching a panic or during a Drop triggered from a panic, a Lua or handle method is triggering other bugs or there is a Lua stack space leak, this is a bug. mlua instances are supposed to remain fully usable in the face of user generated panics. This guarantee does not extend to panics marked with "mlua internal error" simply because that is already indicative of a separate bug.

Sandboxing

Please check the Luau Sandboxing page if you are interested in running untrusted Lua scripts in controlled environment.

mlua provides Lua::sandbox method for enabling sandbox mode (Luau only).

License

This project is licensed under the MIT license